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The Sims 4’s new add-on feels very X-Files

Welcome to StrangerVille!

Petrana Radulovic is an entertainment reporter specializing in animation, fandom culture, theme parks, Disney, and young adult fantasy franchises.

There are few constants in life: death, taxes, and new Sims content.

After a series of pretty cryptic and slightly terrifying tweets by Maxis staff members, we’ve learned that the upcoming addition to The Sims 4 is something called StrangerVille.

StrangerVille is a “game pack,” which means it’s not a full expansion pack like December’s Get Famous or a stuff pack like Laundry Day. Game packs focus on new experience thematic content, such as The Sims 4: Vampires and The Sims 4: Jungle Adventure. StrangerVille, however, is notably more story-driven than the other game packs, and will feature event-driven mysteries revolving around a storyline.

Like most game packs, StrangerVille will introduce new outfits, including lab coats, bomber jackets, and prairie-themed dresses. The town of StrangerVille will have new locations for your Sims to check out (and possibly a teleportation machine?). Tying it all together are the clues and puzzles to help solve the big mystery of StrangerVille.

Those familiar with the Sims franchise might recognize StrangerVille as a callback to The Sims 2’s Strangetown. Originally featured in The Sims 2 main game, the neighborhood of Strangetown had an Area 51 feel to it, featuring multiple alien families, a mad scientist, and a black widow who canonically WooHoo’d the Grim Reaper.

Strangetown was also the featured neighborhood in a lot of The Sims 2 handheld games, particularly The Sims 2 for PSP, which had an overarching storyline full of wacky cults, alien abductions, and secret military bases. StrangerVille, it seems, will keep the spirit of The Sims 2 PSP.

The Sims 4: StrangerVille will be available on Feb. 26 for Mac and Windows PC. A tie-in comic is available on the EA website.

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