Breath of the Wild fans find cool new teleportation combat tech

Image: Nintendo

Sometimes, it’s easy to forget that The Legend of Zelda: Breath of the Wild has been out for three years already. It seems like every month, there’s something else to talk about, whether that’s another glitch, a speedrunning accomplishment, or a cool discovery. Lately the glitch-hunting community for Breath of the Wild has been coalescing around a new trick that, frankly, makes me feel bad for the poor enemies on the receiving end.

It all began with a short clip from GoldheartOdyssey, a player that, seemingly by accident, somehow made Link vault forward after doing a flip:

The Zelda glitch-hunting community got to work, testing it out in the field to see what made the ability tick. We now know that if a player enters “bullet time” while pressing Y at the same time as they pull out their bow, Link will teleport toward the enemy. The wild thing is, Link can do this even if he’s at a huge distance from his target, as you can see in the cool clips below:

And of course, players are combining the tech with other fancy moves:

Actually, I rescind my earlier statement. I only feel bad for the Bokoblins. The Lynels can eat it, though.

Now, if you’ll excuse me, I need to go boot up my copy of Breath of the Wild once again.

Comments

I’d love to see somebody who has a better idea of how the game works technically than I do explain how this trick works. Clearly something in the game’s programming is confusing the game into thinking Link is at close quarters with the enemy and adjusting accordingly.

I’m no expert but I don’t think it has anything to do with the range to the enemy. In the first clip we see the person do it after he back flips off of a slant, link goes into slow motion (because he aimed his bow) but then pulls their sword out and that prompts the Flurry command.

It’s probably more something like.. the slow mo that happens when Link is in the air and aims is his bow is the same as doing a dodge, so when Link has a melee weapon equipped, it’s assuming you did a dodge as opposed to slow motion aiming.

Again, all guesses here.

Quite possible. From my understanding, when you enter bullet time most of the internal logic doesn’t slow down to match it, causing a lot of wonky side effects depending on what you’re doing. Best part is, it’s probably a minor oversight that no one thought about double checking or syncing up all through development.

It cracks me up how BOTW in particular has a one day cycle of:
>Glitch experienced
>Glitch recreated
>Glitch learned
>Players using it like it’s just another skill.

I think they really have a cool engine under there. Most of the glitches/exploits are actually usable and are more unintended quirks with the physics/interactions than necessarily bad code or holes in the map like in other games.

i cant see pepehands. can someone post a link?

So Link has learned Dante’s trickster style now? Cool.

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