Cyberpunk 2077 confirmed to be backward compatible on PS5, Xbox Series X

Image: CD Projekt Red
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CD Projekt Red confirmed on Friday that its game, Cyberpunk 2077, will be backward compatible on PlayStation 5 and Xbox Series at launch when those next-generation consoles are released later this year.

“We are happy to confirm that Cyberpunk 2077 will be backwards compatible with both next-gen consoles!” CD Projekt Red said on Twitter on the game’s official account. “Your PS4 copy of the game will work on PS5 on launch day. Anyone who buys the game on Xbox One will be able to play their copy on Xbox Series X when the console launches too!”

The developer continued, “A later upgrade to Cyberpunk 2077, taking full advantage of the next-gen hardware, will be available for free.”

Microsoft and Sony have not committed to a specific release date for their next-gen consoles, only offering a holiday 2020 window.

Cyberpunk 2077 will be released on PlayStation 4, Windows PC, and Xbox One on Nov. 19. CD Projekt Red delayed the game for a second time on Thursday, pushing the first-person adventure back from its previously planned September release date. The developer said it needed more time to “balance game mechanics and fix a lot of bugs.”

CD Projekt Red had previously committed to provide an Xbox Series X upgrade for free to owners of the Xbox One version of Cyberpunk 2077.


Cyberpunk 2077

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Pre-orders for CD Projekt’s upcoming RPG are discounted at Amazon right now. It’s available on Xbox One, PS4, and Windows PC.

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Everything we know about Cyberpunk 2077

The game’s world 10
The specs 8
The development cycle 9
Tabletop 6
Spare parts 4
Guides 16

Comments

Backwards Compatibility and Smart Delivery on Series X…

just PS4 backwards compatible.

The developer continued, "A later upgrade to Cyberpunk 2077, taking full advantage of the next-gen hardware, will be available for free."

Right, but how are they going to patch PS5 upgraded features into the PS4 version? Are they just unlocking frame rate? Sony has been unclear about that use case. To their credit Xbox has been very clear with Smart Delivery.

With patches?

Yeah, just like how I can patch in more ram into my Xbox 360 for this game.

360 Wut?

We’re talking about going from one gen to the next, not two backwards

As Menage said, it will just be a patch. Or you’ll just get a license for the PS5 version.

Sony doesn’t have to say anything. They don’t even have to support it themselves. Developers have complete control over his already. Microsoft just came up with some marketing jargon for it and is working on convincing more devs to do it themselves

shhhhhh….that will anger the MS fanboys.

The key word of YOUR post is patch. It will be a patch. If you want to understand how and why this works, look at PC gaming. Here’s a simple scenario:

- It’s 2014! You buy The Sims 4 and a crappy Dell laptop to run it on. The Dell is only capable of 1440p and fairly low settings.
- It’s 2016! Your parents buy you a new laptop. It’s still not amazing, but you put your The Sims 4 DVD in and it runs at 1080p with slightly better settings.
- It’s 2020! You use your tax return to buy a tricked out gaming PC. That same The Sims 4 DVD installs and now you have 4K and max settings, and the game runs like butter.

Those 3 laptops run on similar hardware architecture (x86-64), and different versions of essentially the same operating system (Windows). The binary for the game on the DVD can interrogate the hardware to determine which resolutions and quality settings it is capable of, and you can also manually refine them if the frame rate is not ideal. Patches enable the game to work with hardware that didn’t exist in 2014 like the new video card in the third laptop, utilise new APIs, or add new features (as The Sims 4 has actually done with things like adding toddlers).

The PS4, Pro and PS5, and the Xbox One, One X and Series X, are all much more PC-like. Each iteration has better hardware, and might enable new APIs for new hardware features, but at their core, they are compatible.

There will be the odd game that doesn’t work on the newer hardware, likely because the developer had to use a hacky workaround to get something working. For the most part, though, the only reason games for the earlier generations won’t work across all three generations is Arbitrary Business Bullshit.

Good grief. The architecture has little to do with porting a game from one machine to another. I can cross compile C++ that will work on my refrigerator with ease. It has to do with system software, which is what makes porting something from Windows to Linux to refrigerator complicated. Your Sims example is meaningless because Windows has been running the same system software since 1994 so naturally it’s a trivial process. The stack on all these consoles is different and that’s where the problem lies.

I was trying to simplify somewhat, and clearly miss-worded. All indications suggest the system software is iterative this generation (as it was from the regular to Pro/X systems mid-generation last time). Time to market was clearly a massive pain to developers at the start of previous generations, particularly for Sony, that they seem to favour familiarity now.

You’re free to make this assumption but don’t call the technical challenges of porting from one machine to another arbitrary business bullshit when you don’t know what the technical challenges are. I believe, as you say, Microsoft and Sony will intentionally keep as much as their SDKs as similar as possible but it’s impossible to keep them identical. Keep in mind that something as simple as opening a window on different platforms is radically different, imagine how different all the nontrivial stuff can be.

I read this and get what you’re saying, but man. Why would you want to run the game at 1440p on a 2014 laptop at crappy settings when you can do it at 1080p and not crappy settings?

is that what they said? i think they mean they are going to patch your ps4 disc on the ps5 with upgrades

The same way both MS and Sony have been doing it with Xbox One X and PS4 Pro for years. Smart Delivery is just a marketing term for what they were already doing.

New games will just be like PC games in that they’ll run on whatever compatible hardware you have. It’s not like there’s a low end PC version and a high end PC version.

So I guess "Smart Delivery" is just the new generation’s "Blast Processing" or "Emotion Engine".

As good as the game will be upgraded to look on XsX or PS5, if it runs smooth and looks good on PS4, I’ll be happy. I don’t plan on buying a new console until maybe late 2021 or even 2022. I got enough of a backlog to keep me occupied on weekends for that long.

I though emotion engine was just a name for their graphics processor on ps2, blast processing is the more apt analogy. They just game a name to their processor. No such process of code existed. "Genesis has blast processing" they had a faster co-processor than the SNES, it wasnt anything special, just made things potentially faster.

Man, the power of buzzwords
Both PS5 and Series X are getting the same next-gen benefits. Microsoft just gets to tout a more marketable term for it, which tbh, Sony should have considered making as well (although personally, I’m glad they’re just being more straightforward about it towards players)

They might as well delay it into Summer 2021.

So glad to hear an update is coming. But I’m super confused about the PS4 to PS5 situation, because how would they release an update to a PS4 game to make it look/run better on the PS5?

Does this mean Sony is also supporting a type of Smart Delivery feature where the same game has optimizations for PS4 and PS5?

It wouldn’t be that hard, that’s why this whole smart delivery is overhyped. It’s a small convenience (not having to push a button) but it stops there.

- You see which system you’re playing it on.
- You download the patched version or not.

A game can already tell if I’m playing on a Pro or not, cause I get less options on a ps4. Why can’t a download do this?

Honestly, it’s just great for all parties we all get a free update

Yeah, I’m sure it can can handled from a technical perspective. I’ve done it a bunch of times on the Pro.

What’s surprising is that Sony is supporting this functionality. Mark Cerny’s talk made it very clear that PS4 games are run in a compatibility mode that mirrors the PS4 hardware. To be able to support PS5 hardware fully would make it a PS5 title, no? At which point Sony would require it to be branded as such, right?

Sony has made no indication of this being an incremental Pro level refresh where software can be patched for the better console without releasing a separate SKU. Maybe they will announce that though.

I don’t know why it seems so difficult but my super easy way to look at this without the marketing and BS.

There will be games that devs had/have intended for the current gen (1.0)
These games will be able to utilize aspects of next gen consoles (1.25)

  • Think, The Last of US 2, Cyber Punk.

There will be games designed to use a lot but not all the aspects of next gen and still run on the current as well. (1.5)

  • Think Halo Infinite and Gears 5.

There will be games designed only for next gen that won’t run on the current gen (2.0). These are Sony’s first party games.

  • Think Ratchet and Clank.
  • Sony isn’t playing the 1.5 game and have allowed the devs or publishers to do that themselves.
  • Microsoft is selling 1.5 games as free upgrade features, but not 2.0 games. And likely only relevant for a year or so.

So major devs/ publishers will simply offer all of their 1.5 games (AC: Valhalla) likely for free or roll the dice that PS5 players will simply just play it in PS4. The risk is players won’t experience that product on PS5 – which will make them play ‘other’ devs games.

I wouldn’t call standardizing expectations as ‘overhyped’. It’s giving consumers confidence that whatever version they buy will work on whatever console they have. Right now, it’s unclear Sony’s official stance on that. Alternatively, I know I can buy Halo Infinite and it will work on my launch console from 2013 all the way, to whatever the next Xbox is after Series X. That’s pretty unheard of in the console space, previously, and gives me confidence in investing in the ecosystem. Sony’s policy on this is way less consistent.

Think it’s more the technicalities of it that are overhyped. The service itself is nice enough, although still depends on who is on board or not. The only thing that is really guaranteed is MS itself, EA is already dicking around for example. Nothing is keeping Ubi from releasing the next Farcry as a Series X exclusive for example.

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