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Polygon Backstory episode 4: Night In The Woods story writer Bethany Hockenberry

How growing up in rural Pennsylvania influenced a stylish indie game

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Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Polygon Backstory is a podcast that celebrates conversations about the games we play.

This week my guest is Bethany Hockenberry, story writer for Night In The Woods, an indie game coming to Linux, Mac and Windows PC as well as the PlayStation 4 later this year.

Night In The Woods is the story of a cat named Mae, who fails out of college and comes back to live in her home town. The game is set in a crumbling, former mining village called Possum Springs. As it turns out, Possum Springs has a lot in common with the place where Bethany grew up in rural Pennsylvania.

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Please take a moment today to subscribe to Polygon Backstory using the links above. Enjoy the show, and if you're so inclined give it a review on iTunes. That would mean a lot.

There are several ways to follow Polygon Backstory. You can subscribe to the podcast in iTunes with one click, or add it to your podcast player of choice using its RSS feed. It also lives online at Polygon Backstory's SoundCloud page— and in the SoundCloud app. For those of you who'd rather maintain your files manually, you can always download each story as an MP3.

And if you're a fan of talk radio, news or podcasts in general please look into Polygon's other programs. Backstory joins our growing list, including our game reviews show Quality Control, our award winning daily news show Minimap and our entertainment podcast, Cutscene.

Thanks for listening.

This week's soundtrack is from Alec Holowka, coder, co-creator and composer for Night In The Woods. You can find his work on Bandcamp.

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