clock menu more-arrow no yes

Filed under:

Resident Evil 2 guide: Every Safe code and Dial Lock combination

Open every safe and dial lock

Resident Evil 2 every code, combination, and solution Capcom via Polygon

Resident Evil 2 is full of locks and puzzles. Finding every combination and code, though, takes a lot of work and more than a little backtracking.

To save yourself all that running around, this guide will give you every Safe code and Dial Lock combination — along with where to find the solutions.

Police Station codes and combinations

The obvious codes you’ll need for the Police Station are the ones you’ll need for the three Medallions, but there are also plenty of safes and dial locks to open along the way.

Lion Statue and Medallion combination

Lion Statue and Medallion combination  Capcom via Polygon

The combination for the Lion Statue is in the Officer’s Notebook that you pick up from Officer Elliot (well, half of him) in the Watchman’s Room (1F).

Enter lion, branch (or sprig or leaves or whatever you want to call it), and eagle (or bird or whatever) into the statue’s base in the Main Hall to receive the Lion Medallion.

Unicorn Statue and Medallion combination

Unicorn Statue and Medallion combination  Capcom via Polygon

This combination is also in the Officer’s Notebook. Enter the fish, scorpion, and water jug symbols to receive the Unicorn Medallion from the statue in the Lounge (2F).

Maiden Statue and Medallion combination

Maiden Statue and Medallion combination  Capcom via Polygon

The third Medallion takes the most work to collect. You need to get the Detonator from the Operations Room (1F) and the Battery from the STARS Office (2F), and then you need to blow open the cell door in the West Storage Room (2F).

This combination is the hardest to enter as well because rust makes it hard to pick out the woman’s head, bow, and snake.

West Office (1F) safe combination

The combination for this safe is on the Internal Memo you’ll find in the STARS Office (2F). When you find it, you’ll learn that the combination is Left 9, Right 15, Left 7.

West Office (1F) Rookie’s First Assignment combinations

The note on the roll top desk tells Leon to enter his fellow officers’ first initials into each of the dial locks. You can get the names off of the nameplates on their desks. Enter NED on the left lock and MRG on the right one. (We never found the G nameplate, but got this one through trial and error.)

Locker Room (2F) dial lock combination

Locker Room (2F) dial lock combination  Capcom via Polygon

The locker on your right ahead of you when you walk into the Locker Room has a dial lock on it. You’ll find the combination — CAP — written on a whiteboard in the room to the south of the Operations Room (1F). You need the Bolt Cutter to get in there, though.

Locker Room (2F) and Linen Room (2F) Portable Safe combination

Locker Room (2F) and Linen Room (2F) Portable Safe Capcom via Polygon

There are two Portable Safes that you’ll find in Resident Evil 2 — one for each of the Spare Keys you need in the Safety Deposit Room. There’s no single combination to opening them, though.

Each of the eight buttons on the Safe correspond to one of the lights above. Those lights have arrows between them indicating which way you have to light them up. Your job is to light them all in order, but it doesn’t matter where you start.

You can solve these by trial and error, or by writing down which button lights which light and solving it systematically (which is probably way quicker).

Here’s a tip for making it a little easier: Always start at the top left button. Think of that as your home base. When you make a mistake, all you have to do is go back home again.

Waiting Room (2F) safe combination

Waiting Room (2F) safe combination  Capcom via Polygon

You won’t find the combination for the safe in the Waiting Room until you’ve gone into the Parking Garage and returned to the Police Station, but we’re including it here because you’ll find the safe much earlier than that.

The combination is on the Confiscation Report in the Observation Room (1F). You’ll need either the Club Key (as Leon) or the Heart Key (as Claire) to get in.

The combination is 6 left, 2 right, 11 left.

3F Locker combination

This locker is standing by itself in the hallway on the third floor. You’ll spot it the first time when you pick up the Spade Key.

The combination — DCM — is on the “3F Locker” Film that you’ll find in the Firing Range near the Parking Garage.

Sewers codes and combinations

There’s only one safe to unlock in the Sewers.

Treatment Pool Room safe combination

Treatment Pool Room safe combination  Capcom via Polygon

Outside of the Monitor Room, you’ll cross a bridge. On the left, you’ll find a Delivery Receipt that tells you where to find the combination for a safe you’ll find on the right.

The combination is written on the right side (while facing it) of the safe. It reads 2 left, 12 right, 8 left.

NEST Laboratory codes and combinations

There are a couple more doors to unlock in the NEST Laboratory. What they require aren’t combinations, strictly speaking, but we’ll include them here anyway.

Greenhouse hatch code

Greenhouse hatch code  Capcom via Polygon

The code to open the hatch in the Greenhouse is printed right on top of it. It’s just a bunch of symbols, though, so it’s hard to remember, so we’ve included an image of it here. (It could be different in your game, though.)

Punch this code into the wall-sized Facility Control Terminal in the Greenhouse Control Room to unlock the hatch.

Dispersal Unit code

Dispersal Unit code  Capcom via Polygon

The other symbol code you’ll need to enter in the same Facility Control Terminal in the Greenhouse Control Room unlocks the Dispersal Unit in the Drug Testing Lab.

You’ll find this code downstairs in the Lounge. Pick up the Trophy from one of the tables and examine it to spot the code on the bottom.