Table of contents
Well, there’s no avoiding it, so you’ll have to follow Lucas’ instructions. Your goal is the dissection room where the (rest of the) deputy’s body is. Head into the safe room in near the entrance to the basement for a final save and inventory sort. You can stash the D-Series arm — it’s safe(ish) to strip down to your preferred weapons loadout and gear for now.
Head downstairs into the basement. Your first surprise is harmless and comes just inside the boiler room (we cannot wait until we’re allowed to shoot that old lady). Things get interesting after you enter the dissection room. When you head downstairs to work your way around to the body, you’ll meet a new type of molded — we’re going to call this a crawling molded, since it sticks close to the ground. These are quicker than the ambulatory molded and have a habit of jumping at you, but their heads are just as shootable.
Continue around to the other side of the dissection room and investigate the deputy’s body. There’s no sugar-coating it. You’re going to do exactly what Lucas’ sign says, but, hey look, you got the snake key.
Exit the room. There are two crawling molded approaching from the left, and there’s another coming at you from your right. Back into the dissection room to let the doorway funnel them into your line of fire. There’s one more crawling molded waiting for you near your exit, which is to the right of the room with the cop’s corpse.
Your first destination is the master bedroom — it’s behind the snake door at the top of the stairs on the right side of the main hall. Lucas has made things interesting, though, and there are now two molded wandering the first floor of the main hall.
Get upstairs and into the master bedroom. You’re still not allowed to shoot grandma , but there’s a lot to pick up here.
- a green herb in the drawer right in front of grandma
- some shotgun shells under the chair to the left of her
- a lock pick in the orange box on the vanity
- some handgun ammo in the wardrobe
The note by the clock lets you know what to do next — set the clock to the same time as the other clocks in the house. Feel free to run back to the first floor of the main hall to find the answer if you want. The answer is 10:15. Setting the correct time on the clock will move the bed out of the way and reveal a hidden staircase.
Before you go down, though, head into the storage room attached to the master bedroom. There’s lots to grab.
- a new treasure photo for an upcoming location on your left on a stool in the corner
- another backpack — which either increases the size of your current inventory by four slots or, as we prefer to think of it, you just wear two backpacks
- some neuro rounds for your grenade launcher behind the painting of an angel on the right (you may have to pop some psychostimulants to find these)
- a green herb on the shelves by the door
Take the stairs all the way down and into the truly horrifying room at the bottom. As soon as you walk in, get the handgun ammo from the cabinet on your right, then grab the red keycard. Now you’re free to leave. Just be careful on your way out — there’s a new pair of molded waiting for you right near the stairs out.
Stash whatever you want in the safe room, then make your way upstairs to the Lucas’ room — it’s across the hall from the recreation room. You can leave the red keycard (for now) and the treasure photo to free up space. Try not to think too much about all the new black mold on your way.
Sweep the room for items:
- Just inside the door, there are some shotgun shells under the dresser on your left
- chem fluid in the cabinet next to the bed
- supplements on top of the air conditioner
- a lock pick in the small urn on the shelf to the right of the air conditioner
- a green herb to the left of the (broken) piano
There are two notes in Lucas’ room that hint at an entrance to the attic. You’re probably going to stumble onto the button during your sweep of the room, but if you missed it, check the lamp over by the air conditioner. Pushing the button will lower an ladder to the attic.
At the top of the ladder, turn around immediately to find the next Mr. Everywhere. Turn back around and open the cabinet to find the Happy Birthday tape. Turn right and head back into the corner for a couple more things to pick up — the toy axe and model shotgun. (There’s also a contract on the floor that answers Ethan’s earlier question about who "built this shit.") As you approach the new shadow puzzle, there will be some strong chem fluid on the shelves to your left.
If you’re running out of room (we were at this point), stash anything you want in your inventory box downstairs and return here. We’ll use both of those wooden items in just a minute, but there’s one more thing to do up here first.
Spin the sculpture around until it fills the silhouette — it’s an executioner — and unlocks the dollhouse to the right. Pick up the blue keycard and you’re done up here.
Lucas will call you on your way out of the house, but don’t leave quite yet. Swap out the broken shotgun with the wooden toy shotgun you found upstairs. Stash it for now — we’ll find another repair kit shortly.
When you get back outside, keep your gun drawn. There are a few crawling molded wandering out there now. Stay on the porch to keep them in view — they are very hard to keep track of in the weeds — and snip at them from a distance. Or, if you prefer, lure them up to the porch and use your shotgun.
On the ground, turn left and head to the corner of the yard closest to the house. There’s a hidden gap in the weeds you can pass through to find another shadow puzzle. Use the wooden axe to make a shadow seven and the chest nearby will unlock, giving you a stabilizer shot. Use it immediately to decrease the time it takes you to reload your weapons.
Head into the trailer to save and clean up your inventory, then it’s time to watch that Happy Birthday tape.