clock menu more-arrow no yes mobile

Filed under:

Resident Evil 7 guide and walkthrough 6-4 Fixing the elevator and rescuing Ethan

Listen, the girl just wants a family of her own.

Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

Table of contents

Repair the elevator

The cable

When you climb out of the elevator shaft on the third floor, turn left and go into the control room. Use the lock pick on the toolbox to get an antique coin. Head for the locked door in the back corner. There’s a crawling molded that you’ll have to deal with, then you can use the corrosive to pop the lock.

On the other side of the door, you’ll find yourself on the walkway from the end of the old videotape. At the end of the walkway, turn left into the locker room, then take another left into the sick bay. Grab the chem fluid and strong chem fluid from the cabinets on your right when you walk in.

Turn around from the cabinets and you’ll be facing your goal for this room — the cable needed for the elevator. The problem is, as soon as you start to detach the cable, you’ll be attacked by one of those fat molded like the one you fought in the barn. When he attacks, use your remote bombs to take him out quickly — it only took two for us.

When he’s defeated finish gathering the cable. Turn around and cross the room along the windows. At the far side, grab the corrosive out of the cabinet. Turn right from here and follow the hallway to the left to find a remote bomb.

Retrace your steps all the way back to the elevator car and install the cable. Now we just need to go retrieve the fuse from Eveline’s door (from the beginning of your wrecked ship adventure).

The fuse

Climb down out of the elevator to the first floor. Be careful because there’s a crawling molded patrolling this hallway. Turn to the right and make your way to the end of the hall to find the maintenance room. There are only two things in here — a tape recorder on the desk and an MPM handgun in the drawer the corpse was reaching for. Pick up the gun and save.

Back in the hall, turn to the left and go all the way to the end to grab the fuse. Follow the hall around to the right. Open the first door on your right and smash the crate inside for some gunpowder.

Get back to the hallway and go all the way to the end. Burn the lock on the recreation room with corrosive. Going counterclockwise starting on the right, grab:

  • machine gun ammo from the bench
  • a green herb from the weeds on the ground
  • two remote bombs from the locker in the back corner
  • a bottle of corrosive from the white tables on the left side
  • another backpack that will expand your inventory one final time

Turn left when you leave the recreation room and go through the first door on your left. Straight in and in the back left corner, read the letter to Janet. Turn to the right and head for the door, but check the magazine on the bench before going through.

In the next room, smash the crate for a first aid med, then read the diary and get the psychostimulants off the table. Be careful when leaving because there’s one more crawling molded waiting for you.

Now you can finally take the fuse to the elevator and install it. Push the button for S2 to go rescue Ethan.

Rescuing Ethan

Back in the basement, you’re going to retrace some of your steps from the old videotape. When the elevator doors open, follow the hallway to the right. Once again, when you hit the dogleg, you’re going to be jumped by a molded — this time from above, though it will probably drop down behind you. Once that one is handled, another molded will come at your from the front. Before you move on too far, make sure you smash the crate in the alcove on the left for some strong chem fluid.

When the path turns to the left, grab the remote bomb out of the crates and the machine gun ammo out of the green cabinet.

Go through the next door and turn left. A crawling molded will drop from the ceiling. Go through the first door on your right to get

  • some handgun ammo out of the green cabinet
  • smash the crate on the floor for some more handgun ammo
  • the white shelves in the back of the room have some machine gun ammo
  • the shelves by the door have two remote bombs

Back in the hall, continue to the right. The room at the end of the hall is that two-level room with the raised center. Turn to the left when you get inside to find another remote bomb and then turn around to find more machine gun ammo (in basically the same place as it was last time you were in here).

Make your way around to the stairs carefully — a molded will spawn on the first landing. If you’re quick, you can plant a bomb at his feet before he even stands up.

At the top of the stairs, a fat molded will spawn. Again, try to be quick and plant a bomb at his feet, but if you can’t just mine the stairs and lure him toward you. After he’s dead, smash both crates for machine gun ammo.

Head through the doors and follow the walkway to the left. When the walkway turns right, look at the wall for another locked cabinet. Corrosive the lock to get the final antique coin. Continue down the hallway to the right all the way to the end. Go into the cargo bay — where you found your first corrosive earlier — and pop the locked cabinet on the wall for two more remote bombs.

Head back out to the main hallway and turn right, then go through the door on your left to confront Eveline and rescue Ethan. What happens next is a lot to take in, so we’ll just meet you on the other side in the next section.


The next level of puzzles.

Take a break from your day by playing a puzzle or two! We’ve got SpellTower, Typeshift, crosswords, and more.