You’ll find four labyrinth puzzles scattered around Resident Evil Village’s world. Each labyrinth has a corresponding ball key item you’ll need to find nearby. To solve the labyrinth, you’ll need to roll the ball through a short track and into the goal. Every labyrinth rewards you with a valuable skull to sell to Duke.
In this RE8 walkthrough, we’ll show you the locations of all four labyrinth puzzles and their corresponding balls, and give you quick tips on how best to navigate them.
Resident Evil Village Castle Dimitrescu labyrinth puzzle
You’ll find the first labyrinth puzzle in the Merchant’s Room shortly after you enter Castle Dimitrescu. You’ll also find the Norshteyn’s Labyrinths file here.
Flower Swords Ball location
The Castle Dimitrescu labyrinth puzzle needs the Flower Swords Ball. You’ll find this key item on the second floor of the Opera Hall while retrieving the Mask of Joy.
In the main room of the Opera Hall, follow the balcony to the room in the north. Deal with the vampire, and then grab the Flower Swords Ball key item.
Back in the Merchant’s Room, use the Flower Sword Ball at the castle model — the Norshteyn’s Labyrinth.
Your job is to tilt the castle so that the ball rolls along the path (like the infuriating “game” version you might’ve had as a kid). The path is simple until the end. After the last curve, there are three holes. Tilt the castle toward you, and roll the ball along the closest edge until it lands in the glowing hole.
Your reward is a crimson skull worth 8,000 lei.
Resident Evil Village House Beneviento/Garden labyrinth puzzle
You’ll find the next labyrinth puzzle on your way back from House Beneviento — the creepy house full of dolls. Both the puzzle and the ball are in the Garden area.
Sun and Moon Ball location
After defeating Donna and Angie inside House Beneviento, head back toward the Garden area and take the first right you come to.
At the back of the house, follow the arbor tunnel to some graves and a tree. Circle around to find a box with the Sun and Moon Ball inside.
Cross to the Gardener’s House on the north side of the Garden.
Inside, turn right to find the next labyrinth puzzle and drop in the Sun and Moon Ball you just found. The path doesn’t branch and there aren’t any holes. Your job is just to keep the ball moving slowly so it doesn’t fly off the track. Collect the onyx skull when you succeed.
Resident Evil Village Reservoir labyrinth puzzle
You’ll find the third labyrinth puzzle in the Windmill Shack on your way to the Reservoir where you’ll fight Moreau.
Mermaid Ball location
You won’t find the Mermaid Ball for this labyrinth until after you’ve returned from the Moreau boss fight.
Part of the process of opening the sluice gate is finding the crank key item at the top of Windmill Two. With that in hand, you can open the mechanical door to the east of the Windmill Shack. This leads you to the Moreau’s Lab area.
There’s a Mechanical Door next to the sign pointing to the Laboratory. Use the crank to open it.
Follow the path up, and take a right at the fork. Smash the crate for some sniper rifle ammo, and cross the bridge. Take a left, and retrieve the Mermaid Ball from the shrine there.
Head back down the hill to the Windmill Shack. Take a left, and you’ll find another Labyrinth Puzzle to the south in a shed behind the shack.
Place the Mermaid Ball. You won’t have to touch the controls until after the waterwheel. There’s only one tricky spot to watch for — the broken path on the far left. Other than that, just follow the path to the end.
Pick up the Chartreuse Skull.
Resident Evil Village Heisenberg’s Factory labyrinth puzzle
The fourth and final labyrinth puzzle has an extra step to it — you need to find a mold and cast the Iron Horse Ball key item yourself.
You’ll find the Heisenberg’s Factory labyrinth puzzle on the B4 level of the factory. The puzzle is across the hall from the Duke’s elevator.
Iron Horse Ball mold location
You’ll find the Ball Mold at the top of the Grinder Shaft area of Heisenberg’s Factory.
When you climb up through the (stopped) blades, exit through the door in the east.
Climb the stairs and take a left. At the north wall, shove the cart out of the way, and duck into the tunnel. Follow it around to the closed off room and open the case there for the Ball Mold.
Take that back down to the Foundry on B4 and use the Casting Machine to create the Iron Horse Ball.
Cross the hall from Duke’s Elevator on B4, and place the Iron Horse Ball into the Labyrinth Puzzle.
The trickiest part of this labyrinth is in the middle layer when you ride the gear. Remember to use the left and right triggers to rotate your view.
Collect the Bister Skull.