Polygon - E3 2012: Xbox 360 coveragehttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2012-06-15T18:14:04-04:00http://www.polygon.com/rss/stream/28268602012-06-15T18:14:04-04:002012-06-15T18:14:04-04:00Ryse is still being built, not 'shipping in the next twelve months'
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<img alt="Ryse logo, Microsoft Studios" src="https://cdn.vox-cdn.com/thumbor/94GTFd_hxcttpaMXQAiRJgy32go=/0x0:560x315/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1947687/ryse-001-560px.0.jpg" />
<figcaption>Ryse logo, Microsoft Studios</figcaption>
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<p>"We're not the biggest first party."</p>
<p>Phil Spencer</p>
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<a href="https://www.polygon.com/gaming/2012/6/15/3090108/ryse-is-still-being-built-not-shipping-in-the-next-twelve-months">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/15/3090108/ryse-is-still-being-built-not-shipping-in-the-next-twelve-monthsChristopher Grant2012-06-15T14:08:35-04:002012-06-15T14:08:35-04:00'Deadlight's' XBLA flashback
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<img alt="Gallery Photo: Deadlight e3 gallery" src="https://cdn.vox-cdn.com/thumbor/TwV58Z5v9HxONi-DMCqjk-b6Ntw=/1x0:1000x562/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1946675/02_tis.0.jpg" />
<figcaption>Gallery Photo: Deadlight e3 gallery</figcaption>
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<p>Deadlight looks and plays like nothing so much as the memories the aforementioned player might have of Out of This World or its successor, Flashback</p>
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<a href="https://www.polygon.com/gaming/2012/6/15/3064866/deadlight-xbla-e3">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/15/3064866/deadlight-xbla-e3Arthur Gies2012-06-14T17:19:49-04:002012-06-14T17:19:49-04:00We ask NetherRealm, 'Just how violent is 'Injustice: Gods Among Us'?'
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<img alt="<em>Injustice: Gods Among Us</em>" src="https://cdn.vox-cdn.com/thumbor/_w76Wt41Ft3fE3dCxpipqdKw358=/0x0:1000x563/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1947611/dcf_screens_5_21_2012_001_hires.0.jpg" />
<figcaption><em>Injustice: Gods Among Us</em></figcaption>
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<p>"There's a place for Mortal Kombat and there's a place for this."</p>
<p>John Edwards</p>
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<a href="https://www.polygon.com/2012/6/14/3087903/we-ask-netherrealm-just-how-violent-is-injustice-gods-among-us">Continue reading…</a>
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https://www.polygon.com/2012/6/14/3087903/we-ask-netherrealm-just-how-violent-is-injustice-gods-among-usChris Plante2012-06-14T08:45:20-04:002012-06-14T08:45:20-04:00From Final Fantasy to Hitman: Square Enix's dramatic transformation
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<img alt="Hit man" src="https://cdn.vox-cdn.com/thumbor/P0itJ9T9RUB1u08W0zW8dqF7qew=/0x0:1100x619/1310x737/cdn.vox-cdn.com/uploads/chorus_image/image/1947559/wallpaper3.0.jpg" />
<figcaption>Hit man</figcaption>
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<p>I want Watch Dogs to be a success probably as much as Ubisoft does.Mike Fischer</p>
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<a href="https://www.polygon.com/gaming/2012/6/14/3084165/square-enix-hitman-tomb-raider">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/14/3084165/square-enix-hitman-tomb-raiderBrian Crecente2012-06-13T12:28:08-04:002012-06-13T12:28:08-04:00Square Enix: 'Nuns, Guns and Agent 47' represents the vision of the developer
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<img alt="Nuns" src="https://cdn.vox-cdn.com/thumbor/9Xn2wiGLyhp74Cn0UrqVSXJC-RY=/113x0:737x351/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1947523/screen_shot_2012-06-13_at_11.33.37_am.0.png" />
<figcaption>Nuns</figcaption>
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<p>"I want to make a kickass game that makes people say ‘Now I understand why we had the latex nuns.'"</p>
<p>Mike Fischer</p>
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<a href="https://www.polygon.com/gaming/2012/6/13/3082894/nuns-guns-and-agent-47-represents-the-vision-of-the-dev">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/13/3082894/nuns-guns-and-agent-47-represents-the-vision-of-the-devBrian Crecente2012-06-12T10:06:45-04:002012-06-12T10:06:45-04:00Guardians of Middle-Earth shows traditional MOBAs can be fun on console
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<img alt="Gollum" src="https://cdn.vox-cdn.com/thumbor/TLBznd-7SSev73pErkWO_mR0urE=/97x0:753x369/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1947459/gollum.0.jpg" />
<figcaption>Gollum</figcaption>
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<p>Could this open the door for League of Legends or DOTA 2 on the console?</p>
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<a href="https://www.polygon.com/gaming/2012/6/12/3080207/guardians-of-middle-earth-shows-traditional-mobas-can-be-fun-on">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/12/3080207/guardians-of-middle-earth-shows-traditional-mobas-can-be-fun-onBrian Crecente2012-06-11T22:30:50-04:002012-06-11T22:30:50-04:00'Need for Speed: Most Wanted' may be the 'Burnout Paradise' sequel we've been waiting for
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<img alt="Need for Speed: Most Wanted" src="https://cdn.vox-cdn.com/thumbor/kggNaTJ7vTFx-kNURwpK7yVS9BQ=/34x0:1066x688/1310x873/cdn.vox-cdn.com/assets/1181495/MOSTWANTED_023.jpg" />
<figcaption>Need for Speed: Most Wanted</figcaption>
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<p>The reps from Criterion Games were the happiest people I met at E3, passing around beers to friends, joshing with the racers getting demolished in their new game, <em>Need for Speed: Most Wanted</em>. They made off-the-cuff comments about the freedom they have as a developer to do whatever they want with the series following the success of their last <em>Need for Speed, Hot Pursuit</em>. They're grown-ups, but they were giggling like kids given the keys to one of EA's finest rides.</p>
<p>The latest iteration of the annual racing franchise, like their beloved <em>Burnout Paradise</em>, takes place in an open-world filled with friends, challenges and as many rewards as there are streets. Racing is only part of it.</p>
<p>In the multiplayer, demoed for the first time at E3,...</p>
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<a href="https://www.theverge.com/2012/6/11/3079563/need-for-speed-most-wanted-may-be-the-burnout-paradise-sequel-weve">Continue reading…</a>
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https://www.theverge.com/2012/6/11/3079563/need-for-speed-most-wanted-may-be-the-burnout-paradise-sequel-weveChris Plante2012-06-11T16:04:15-04:002012-06-11T16:04:15-04:00Penny Arcade Episode 3 developer on the pros and cons of working with a license
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<img alt="Penny Arcade Episode 3" src="https://cdn.vox-cdn.com/thumbor/5Ys61R2cHCQ5QAxbCuLe5HiUyHo=/0x7:640x367/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/1947403/rspd3_6_4_12_office.0.jpg" />
<figcaption>Penny Arcade Episode 3</figcaption>
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<p>Zeboyd's Robert Boyd compares working on Episode 3 to working on games like Cthulhu Saves the World.</p>
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<a href="https://www.polygon.com/gaming/2012/6/11/3078757/penny-arcade-episode-3-pros-cons-of-licenses">Continue reading…</a>
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https://www.polygon.com/gaming/2012/6/11/3078757/penny-arcade-episode-3-pros-cons-of-licensesMatt Leone