Polygon - Our collection of E3 gameplay demos and interviews is just like being therehttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2014-06-18T18:00:08-04:00http://www.polygon.com/rss/stream/55718072014-06-18T18:00:08-04:002014-06-18T18:00:08-04:00The Best of E3 Video Spectacular
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<p>To close E3, we gather around the metaphorical bonfire to discuss the wonderful spectacle we saw in the stale air halls of the Los Angeles Convention Center.</p>
<p>Chris Plante, Russ Frushtick and Griffin and Justin McElroy recline on the E3 HQ couches for a final discussion. Did your favorite game make the cut? Let us know in the comments.</p>
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https://www.polygon.com/2014/6/18/5822122/best-games-e3-videoChris Plante2014-06-13T16:29:18-04:002014-06-13T16:29:18-04:00Join us for a video tour of the E3 2014 show floor
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<p>s**t just got real</p>
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https://www.polygon.com/e3-2014/2014/6/13/5807846/join-us-for-a-video-tour-of-the-e3-2014-show-floorPolygon Staff2014-06-13T15:00:05-04:002014-06-13T15:00:05-04:00Fru gameplay video and impressions, E3 2014
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<p>There wasn't a ton of Kinect representation on the E3 2014 show floor, but the convention wasn't without its share of quirky motion-controlled games. One such game was featured briefly during the Xbox press conference: <em><a href="/game/fru/37442" class="sbn-auto-link">Fru</a></em>, a title from indie developer Through Games, which requires you to reveal platforms in the world using an outline of your body while simultaneously moving characters around those platforms. Sound complicated? It is, kind of! But we can try and help walk you through it in the video preview above.</p>
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https://www.polygon.com/e3-2014/2014/6/13/5807376/fru-gameplay-video-and-impressions-e3-2014Griffin McElroy2014-06-13T14:00:06-04:002014-06-13T14:00:06-04:00Not a Hero gameplay video and impressions, E3 2014
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<p><a href="/game/not-a-hero/36791" class="sbn-auto-link"><em>Not a Hero</em></a>, the 2D cover-based shooter from Roll7, actually feels a lot like the studio's last title, the combo-centric skateboarding game <a href="/game/olliolli/13270" class="sbn-auto-link"><em>OlliOlli</em></a>. Sure, there's precious little skateboarding in <em>Not A Hero</em>, but it similarly requires mastery of a limited set of mechanics, and is built on a structure of maintaining fluid momentum while generally doing sweet stuff. If you're unconvinced, check out our video preview from E3 2014, posted above.</p>
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https://www.polygon.com/e3-2014/2014/6/13/5807240/not-a-hero-gameplay-video-and-impressions-e3-2014Griffin McElroy2014-06-13T13:30:06-04:002014-06-13T13:30:06-04:00Hotline Miami 2 gameplay video and preview, E3 2014
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<p><a href="/game/hotline-miami-2-wrong-number/13741" class="sbn-auto-link"><em>Hotline Miami 2: Wrong Number</em></a> doesn't change a lot of the core mechanics of its predecessor, but it does allow you to play as the most beautiful swan, which is something. If the fluid, combo-centric combat of the first game was your cup of tea, you're in for a treat; the sequel adds masks with new powers built around storming through enemy encampments with haste and style. For a look at how <em>Hotline Miami 2</em> is coming along, check out our video preview from E3 2014 above.</p>
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https://www.polygon.com/e3-2014/2014/6/13/5807154/hotline-miami-2-gameplay-video-and-preview-e3-2014Griffin McElroy2014-06-13T13:00:05-04:002014-06-13T13:00:05-04:00Helldivers gameplay video and preview, E3 2014
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<p><em><a href="/game/helldivers/14560" class="sbn-auto-link">Helldivers</a></em> is a very funny game, very frequently — but that's not all it is. Its accidental friendly fire mishaps are a terrific source of goofs, but when your top-down team of four manages to work together, coordinating orbital drops and firing patterns to take down waves of encroaching foes, it's actually a super rewarding strategic experience, too. For more of our thoughts on the E3 2014 build of the upcoming PS3, PS4 and PS Vita game, check out the video preview above.</p>
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https://www.polygon.com/e3-2014/2014/6/13/5807004/helldivers-gameplay-video-and-preview-e3-2014Griffin McElroy2014-06-12T21:15:09-04:002014-06-12T21:15:09-04:00Below gameplay video and interview, E3 2014
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<p>Find out more about Capy Games' <em>Below</em>, hitting <a class="sbn-auto-link" href="/windows">Windows</a> and <a class="sbn-auto-link" href="/xbox-one">Xbox One</a>, as Nathan Vella, president of Capy Games and creative director Kris Piotrowski run executive producer Russ Frushtick and editor-in-chief Chris Grant through a demo of the game.</p>
<p>For more on everything at the show, don't miss our <a href="http://www.polygon.com/a/e3-2014">E3 2014 hub</a>.</p>
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<a href="https://www.polygon.com/2014/6/12/5804574/below-gameplay-video-and-interview-e3-2014">Continue reading…</a>
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https://www.polygon.com/2014/6/12/5804574/below-gameplay-video-and-interview-e3-2014Jonathon Dornbush2014-06-12T20:22:29-04:002014-06-12T20:22:29-04:00Lara Croft and the Temple of Osiris gameplay video and interview, E3 2014
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<p><em><a href="/game/lara-croft-and-the-temple-of-osiris/37444" class="sbn-auto-link">Lara Croft and the Temple of Osiris</a></em> is the sequel to<em> <a href="/game/lara-croft-and-the-guardian-of-light/1971" class="sbn-auto-link">Lara Croft and the Guardian of Light</a></em> and the second game in the <a href="/franchise/tomb-raider/764" class="sbn-auto-link">Tomb Raider</a> franchise to be announced at E3 2014. We had a chance to sit down with Crystal Dynamics' executive producer Scott Amos and chat about the game, along with the past and future of Tomb Raider.</p>
<p><span>Want more news and video? Be sure to catch up on everything at our </span><a target="_blank" href="http://www.polygon.com/a/e3-2014" sl-processed="1" style="image-rendering: optimizequality; color: #ff0052; outline: 0px; font-family: 'Mercury SSm A', 'Mercury SSm B', Georgia, serif; font-size: 15px; line-height: 22px; background-color: #ffffff;">E3 2014 hub</a><span>.</span></p>
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https://www.polygon.com/2014/6/12/5805384/lara-croft-and-the-temple-of-osiris-gameplay-video-and-interview-e3Chris Plante