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Soulcalibur 6 guide: Reversal Edge

Bandai Namco/Project Soul

Reversal Edge is the new system in Soulcalibur 6, so it warrants its own close look. Press B and guard at the same time to initiate a Reversal Edge. Your character will hold their blade out for a bit and then strike. During the windup animation, you will absorb hits from the enemy. This is an ideal move to catch players during long attack strings.

The situation after Reversal Edge

When you hit your opponent with Reversal Edge, they have to deal with the slow motion sequence that comes next. This is a stalemate or rock paper scissors situation in which both players press a button while time slows down. You can choose one of the attack buttons, movement or guard.

A-button attacks beat kicks.

B-button attacks beat A-button attacks.

Kicks beat B-button attacks.

Your movement options are even more direct ways of guessing the opponent’s move. If correct, you’ll slip around the opponent’s attack and put them in a very vulnerable position. If you’re wrong, you get hurt.

A forward step beats A-button attacks and loses to the other attacks.

A side step beats B-button attacks and loses to the other attacks.

A back step beats kicks and loses to the other attacks.

Guarding an attack in Reversal Edge means you won’t take any damage, but your guard will be so worn down that you might suffer a guard crush.

Though the rules don’t change from here, each character also has unique attack strings during Reversal Edge that you may want to look at to get the most out of the move.

Beating Reversal Edge

This is a useful move, but it’s also extremely conspicuous and you will be punished for overusing it. It’ll take a sneaky fighter to successfully slip Reversal Edge into their game alongside their usual attacks.

The easiest way to beat Reversal Edge is to stop and get out of the way. The windup animation is quite slow, and you should react to seeing it by stopping and sidestepping. This is a vertical slash, and you will always be able to side step it. After dodging, counter. Your opponent is wide open after this move, and most of the time you’ll be able to land a big sidestep hit.