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Super Mario Odyssey guide: Seaside Kingdom all power moon locations

How to find every power moon in the Seaside Kingdom

There are two kinds of collectibles in nearly every Super Mario Odyssey kingdom: power moons and coins. In this guide, we’ll show you where to find the Seaside Kingdom’s power moons. (Check out our guide to Seaside Kingdom’s purple coins to find those, too.)

Seaside Kingdom moon names

You’ll need 10 power moons to move on from the Seaside Kingdom. Moons 1-5, 11, 16, 17 and 32 are easy to pick up while you fight off this kingdom’s boss.

  1. The Stone Pillar Seal
  2. The Lighthouse Seal
  3. The Hot Spring Seal
  4. The Seal Above the Canyon
  5. The Glass Is Half Full!
  6. On the Cliff Overlooking the Beach
  7. Ride the Jetstream
  8. Ocean-Bottom Maze: Treasure
  9. Ocean-Bottom Maze: Hidden Room
  10. Underwater Highway Tunnel
  11. Shh! It’s a Shortcut!
  12. Gap in the Ocean Trench
  13. Slip Through the Nesting Spot
  14. Merci, Dorrie!
  15. Bonjour, Dorrie!
  16. Under a Dangerous Ceiling
  17. What the Waves Left Behind
  18. The Back Canyon: Excavate!
  19. Bubblaine Northern Reaches
  20. Wriggling on the Sandy Bottom
  21. Glass Palace Treasure Chest
  22. Treasure Trap Hidden in the Inlet
  23. Sea Gardening: Inlet Seed
  24. Sea Gardening Canyon Seed
  25. Sea Gardening: Hot-Spring Seed
  26. Sea Gardening: Ocean Trench Seed
  27. Seaside Kingdom Timer Challenge 1
  28. Seaside Kingdom Timer Challenge 2
  29. Found on the Beach! Good Dog!
  30. Moon Shards in the Sea
  31. Taking Notes: Ocean Surface Dash
  32. Love by the Seaside
  33. Lighthouse Leaper
  34. Good Job, Captain Toad!
  35. Ocean Quiz: Good!
  36. Shopping in Bubblaine
  37. Beach Volleyball: Champ
  38. Beach Volleyball: Hero of the Beach!
  39. Looking Back in the Dark Waterway
  40. The Sphynx’s Underwater Vault
  41. A Rumble on the Seaside Floor
  42. A Relaxing Dance
  43. Wading in the Cloud Sea
  44. Sunken Treasure in the Cloud Sea
  45. Fly Through the Narrow Valley
  46. Treasure Chest in the Narrow Valley
  47. Hurry and Stretch
  48. Stretch on the Side Path
  49. Secret Path to Bubblaine
  50. Found with Seaside Kingdom Art
  51. Seaside Kingdom Regular Cup
  52. Peach in the Seaside Kingdom
  53. Above the Parasol: Catch!
  54. What Shines Inside the Glass
  55. A Fine Detail on the Glass
  56. Underwater Highway West: Explore!
  57. Underwater Highway East: Explore!
  58. Rapid Ascent on Hot Spring Island
  59. A Light Next to the Lighthouse
  60. The Tall Rock Shell in the Deep Ocean
  61. At the Base of the Lighthouse
  62. Bird Traveling Over the Ocean
  63. Caught Hopping at Glass Palace!
  64. Seaside Kingdom Timer Challenge 3
  65. Taking Notes: Ocean-Bottom Maze
  66. Taking Notes in the Sea
  67. Seaside Kingdom Master Cup
  68. Aim! Poke!
  69. Poke! Roll!
  70. The Spinning Maze: Search!
  71. The Spinning Maze: Open!

When you first arrive in the Seaside Kingdom, you’ll see a list of 52 power moons in your menu. Weirdly, you can’t collect them all yet. Also, there are more than 52 moons here. Here’s how it works:

  • You can collect moons 1-48 and 50 on your first visit.
  • Moons 49, 51 and 52 will become available a little later in the game.
  • Moons 52-71 will pop out of the moon rock when you destroy it (after you beat Bowser).

Seaside Kingdom map

Nintendo via Polygon

How to find all Seaside Kingdom power moons

Our power moons guide puts the collectibles in the same order as Super Mario Odyssey.

1. The Stone Pillar Seal

You’ll get each of the first four moons in this kingdom while unblocking one of the springs. The first is straight north of the Odyssey’s landing site. Follow Bowser’s footprints toward the tall stone pillar. Capture a Gushen nearby and use it to climb the ledges up to the top. Grab the moon, then ground pound the button to launch the first cork.

2. The Lighthouse Seal

This moon is, unsurprisingly, on the lighthouse, a little northwest of moon 1. You have to go the long way around to get there, though. Pass the lighthouse on the right side and follow the sandy island to a well — just watch out for the Moonsnakes. Dive down into the well and capture a Cheep Cheep.

The tunnel is long and full of Maw-Rays. Watch for the holes in the walls, floor and ceiling of the tunnel — that’s where the Maw-Rays will attack from. Continue along the tunnel until you get to the end. Use the pipe to get to the top of the lighthouse, grab your moon and launch another cork.

3. The Hot Spring Seal

The next moon is on the (very) hot spring island in the northeast. Use a Gushen to clear the lava away from the island — start with one of the pools so you have a fresh supply of water. Once you clear enough lava, you’ll see your next moon in the water.

4. The Seal Above the Canyon

Head to the east of the Odyssey along the beach. You’ll come to the Rolling Canyon flag. If you look to the south, you’ll see a canyon with a ton of spiny shells rolling down it. (Since you’re heading this way, it makes sense to grab moon 32 along the way.) Just to get moon 4, though, all you have to do is avoid the spiny shells and run all the way to the top of the canyon. Smash your way through the crate wall, and you’ll find a flag, a moon and another cork-launching button.

5. The Glass Is Half Full!

To get this moon, you’ll have to defeat the lava-headed Brigadier Mollosque-Lanceur III, Dauphin Of Bubblaine (hereafter referred to as “the octopus” because we’re not writing that every time). This isn’t an easy fight. Use a Gushen to clean the lava off his head while you chase him all over the seaside. After you clean off the lava, you’ll have to corner him and ground pound his head a few times. All while avoiding the shells he spits at you.

6. On the Cliff Overlooking the Beach

Near the Odyssey, turn around and look at the cliffs behind you (to the south). You’ll see this moon on a high cliff. Grab one of the Gushens close to shore and use it to start climbing up the ledges. There’s a pool to the right (with three purple shell coins) where you can recharge your Gushen. Once you refuel, fly back to the left and up to find your moon.

7. Ride the Jetstream

There’s a square cave in the cliff just a little to the west of the Odyssey. Grab a Gushen and head there. Inside, you’ll have to maneuver around a little to grab your moon. There’s a pool of water on the right if you need to recharge your Gushen.

8. Ocean-Bottom Maze: Treasure

Just to the northwest of the Glass Palace flag (about halfway between the Glass Palace and the Lighthouse), there are four 8-bit pipes on the ocean floor. They all take you to different corners of the same maze. Drop into the southwestern one, then head to the left wall. There are three invisible boxes here that you need to hit — this completes a path you’ll take to the moon in a minute. Swim up to the northeastern pipe and drop back into the maze. Head to the left and generally down until you land on those three invisible blocks. Head to the right to grab the moon.

9. Ocean-Bottom Maze: Hidden Room

In the same area as moon 8 above, drop into the 8-bit maze through the southeastern pipe. Climb the stairs to the left and stomp on the red Koopa at the top. Kick its shell off to the left where it will bounce around some, then break a block below you. Drop down, then sprint to the right. Duck at the last minute to slide through the gap you just opened. Your moon is waiting for you inside. Repeat the sprint-duck-slide to the left to get back out and exit through the southwest corner pipe.

10. Underwater Highway Tunnel

Head to the far northwest corner of the map, then drop to the ocean floor and look south. There are three Cheep Cheeps patrolling a square tunnel. Grab a Cheep Cheep then swim a little way into the tunnel. There is a square of bricks below you. Spin attack to smash them, then swim straight down to find the moon.

11. Shh! It’s a Shortcut!

In the northeast of the map, head to the Ocean Trench East flag. Just to the south, there’s a tunnel in the ocean floor. Grab a Cheep Cheep and swim inside. About halfway through, there’s a moon waiting for you.

12. Gap in the Ocean Trench

In the Ocean Trench about halfway between the East and West Ocean Trench flags, you’ll find a Sphynx. Above its head in the wall behind it, you’ll find a small tunnel. Head inside and turn to the right. Drop down at the next intersection for your moon.

13. Slip Through the Nesting Spot

In the very northeast of the map, look for some bubbles rising out of the seafloor in front of a cave. This cave has a Maw-Ray inside, so be careful approaching. Follow the Maw-Ray inside and turn to the right almost immediately to find a tunnel hiding your moon. Just be careful because it’s very easy to swim right past this tunnel.

14. Merci, Dorrie!

Nintendo

Find the purple Dorrie — it’ll be on your map because the purple store is on his back. He’s got a moon under his belly.

15. Bonjour, Dorrie!

This moon is floating high above the yellow Dorrie — which will also be on your map as the yellow store. Grab a Gushen to launch yourself high enough to reach it.

16. Under a Dangerous Ceiling

This moon is under the western end of the sandy island just to the west of the Hot Spring Island. There’s a shelf with a bunch of upside-down Komboos hanging from the ceiling. Handle them, then either ground pound or spin attack the glowing area on the ground to reveal your moon.

17. What the Waves Left Behind

There are a few rocky tide pool islands on the east side of the map, just north of the Odyssey. Look for the one with a Komboo stalking around inside the donut-shaped island. Take out the Komboo, then ground pound the pool to find your moon.

18. The Back Canyon: Excavate!

Way down in the southeastern corner of the map — you’ll have to do a lot of swimming to get there — you’ll find a little cove with a Moonsnake rolling around in it. Avoid the Moonsnake and start climbing up the ledges. You’ll find a glowing patch of ground near another Moonsnake higher up. Ground pound it while dodging the Moonsnake to retrieve your moon.

19. Bubblaine Northern Reaches

In the far north of the sea, right in the middle — it’s about halfway between the East and West Ocean Trench flags, right along the crease in your map — you’ll find four mounds on the ocean floor just north of the Ocean Trench. Spin attack the one that is glowing. That will summon a handful of Komboos. Spin attack those as well, then repeat the process two more times on the other mounds. When you’re done with the three around the outside, the central mound will glow. Spin attack that mound to find your moon.

20. Wriggling on the Sandy Bottom

Head to the Lighthouse flag. Grab any nearby Cheep Cheep, then swim to the north end of the Lighthouse island. Look along the seafloor to find a red door. Inside, you’ll see a glowing mound rushing all around the room. Hit it with Cappy to stun it, then ground pound it to reveal the moon.

21. Glass Palace Treasure Chest

This moon is, as the name suggests, at the Glass Palace. Grab a Cheep Cheep and head to the east end of the island where you’ll find a tunnel that runs underneath the palace. It’s full of Komboos, so spin attack your way inside. Watch the left side for another tunnel. Hit the chest you find there to get your moon.

22. Treasure Trap Hidden in the Inlet

Head straight west from the Odyssey along the beach. Watch for a place where the sea comes right up to the rock wall on your left. Dive down, then walk under the rock wall. Inside are four chests that have to be opened in a certain order (you’ll see the order if you do it wrong) or you’ll release a few Chinchos. Hit the chests in the right order (look in the gallery above for the answer) and you’ll get your moon.

23. Sea Gardening: Inlet Seed

Moons 23-26 involve finding seeds scattered around the Seaside Kingdom and returning them to the rooftop garden at the Beach House — the Beach House is on the beach to the west of both the Odyssey and moon 22.

The Inlet Seed is in the inlet where you found moon 22. Turn north, away from the rock wall, and fight your way through the Komboos until you find it. Run it back to the rooftop garden and plant it. Water it by spraying it with a Gushen until it blossoms and releases its moon.

24. Sea Gardening Canyon Seed

Moons 23-26 involve finding seeds scattered around the Seaside Kingdom and returning them to the rooftop garden at the Beach House — the Beach House is on the beach to the west of both the Odyssey and moon 22.

You’ll find this seed high above the southeastern corner of the beach, above where you picked up moon 18. You can travel the same way you went to get moon 18 (and then just go a bit further), or you can use a Gushen to fly straight up to it. Run it back along the beach to the rooftop garden and plant it. Water it by spraying it with a Gushen until it blossoms and releases its moon.

25. Sea Gardening: Hot-Spring Seed

Moons 23-26 involve finding seeds scattered around the Seaside Kingdom and returning them to the rooftop garden at the Beach House — the Beach House is on the beach to the west of both the Odyssey and moon 22.

This seed is on a little spit of land sticking off the northeast side of the Hot Spring Island. There’s not really a shortcut here, so you’re just going to have to carry it all the way to the opposite corner of the kingdom. Swim it southwest, avoiding as many enemies as you can along the way. Return to the rooftop garden and plant it. Water it by spraying it with a Gushen until it blossoms and releases its moon.

26. Sea Gardening: Ocean Trench Seed

Moons 23-26 involve finding seeds scattered around the Seaside Kingdom and returning them to the rooftop garden at the Beach House — the Beach House is on the beach to the west of both the Odyssey and moon 22.

The final seed is on a pedestal just to the right of the Sphynx in the Ocean Trench. You’ll have to swim this one all the way back, too. Plant it with the other three in the rooftop garden. Water it by spraying it with a Gushen until it blossoms and releases its moon.

27. Seaside Kingdom Timer Challenge 1

Just south of Hot Spring Island — about halfway to the next island to the south — look for a big crack in the ground. It’s right on the other side of an underwater cliff, so it might take a little looking to spot it, but the giant red button inside helps. Smack the button, then head into the 8-bit wall to retrieve your moon.

28. Seaside Kingdom Timer Challenge 2

A little to the northeast of the Glass Palace island, you’ll find a scarecrow to start this trial. All you need to do is swim straight west to retrieve the moon, but you’re going to really short on time. The quickest way through is to use the ZL + Y quick swim move.

29. Found on the Beach! Good Dog!

Look for the dog on the beach near the Odyssey, and make friends by playing fetch with Cappy. Head west along the beach toward the inlet from moon 22. There are three moons at the edge of the inlet. When you get there with your new good boy friend, he’ll dig around and reveal a moon for you to pick up.

30. Moon Shards in the Sea

Down in the southeast corner of the map, just a little northeast of the Rolling Canyon flag, you’ll find another scarecrow at the bottom of the sea. Drop through the grate that opens, then continue dropping all the way to the bottom. There’s a Maw-Ray down here with you, so be prepared to do some dodging. Do a quick loop of the hole you’re in to find four of the moon shards while picking up oxygen bubbles . The fifth is a little higher up on a ledge along the south wall.

31. Taking Notes: Ocean Surface Dash

On the beach right next to the Beach House, you’ll see a Rocket Flower and a Musical Note along a sandy ramp. Line up the Rocket Flower with the Note, then toss Cappy. The Rocket Flower will launch you through the first note, then you just have to hang on and not swerve too much to gather up the rest. This moon will appear nearby when you get them all.

32. Love by the Seaside

Down at the bottom of the Rolling Canyon — right next to the Rolling Canyon flag — capture one of the Goombas wandering around. Stack up all the other Goombas in the vicinity — there are five total — and very carefully make your way up the canyon. Not too far up the slope, you’ll meet a lady Goomba who will drop a moon when your stack approaches her.

33. Lighthouse Leaper

Once the area is freed from the fancy octopus with the elaborate name, a Glydon will appear at the top of the Lighthouse. Capture it and glide straight east toward the Glass Palace — there’s a Bubblainian that really wants to see a landing right on the beach. Land the Glydon close enough, and you’ll get a moon.

34. Good Job, Captain Toad!

Captain Toad has made his way to the Seaside Kingdom, but he’s pretty tough to get to. Go to the Rolling Canyon flag, and capture a nearby Gushen. Be judicious with your boosts, and make your way up the canyon, avoiding the rolling spiky-shells. There are two pools where you can recharge your Gushen on the way up — the first is right behind the Goombette you met while getting moon 32, and the second is just around the next corner. Continue uphill to the next flag, then turn left. Captain Toad is on a ledge above you and a little to the west. You’ll have to ditch the Gushen when you arrive — he’ll be too scared to talk otherwise.

35. Ocean Quiz: Good!

Super Mario Odyssey’s numbering makes this a little confusing, but you’ll actually get access to moon 40 before you can get this moon. Head back to the Sphynx — it’s in the Ocean Trench halfway between the East and West Ocean Trench flags. Swim down and interact with it. You’ll have to answer four more questions to get your moon.

  • Bowser stole four fountains
  • You attack when you shake the Joy-Cons while you control a red fish
  • You need the resort outfit in this kingdom
  • The Sphynx is there to ask questions.

Answer all four correctly and you’ll get your moon.

36. Shopping in Bubblaine

Find the yellow Dorrie on the west side of the map near the Lighthouse — the gold coin store is on his back. You can pick up this moon from the store for 100 coins.

37. Beach Volleyball: Champ

Nintendo

Out in front of the Beach House, you’ll find half of a volleyball court. When you stand on it, the nearby coach will start hitting balls to you. All you have to do is get underneath it (or, really, just near to it) and you’ll return the ball. Do this 15 times, and you’ll get a moon.

Watch the shadow instead than the ball to make sure you’re in the right spot. Toss Cappy to make any returns that you’re not quite close enough to get.

38. Beach Volleyball: Hero of the Beach!

It’s easy enough to get 15 returns, but you won’t get the next moon until you return 100. That’s a huge task. Here’s how to do it:

  • Stay in the middle. The middle of the court is the closest point to any of the four corners. If you need to run to them, the shortest distance is from the middle. This is your home. If you stray from it, return to it.
  • Running is the best way to aim Cappy. Running around the court to hit the ball won’t be an option when the serves get faster, so don’t bother becoming an expert at that. Instead, concentrate on anticipating where the ball will land and running toward it, throwing Cappy just as it’s about to land. Use the first phase of the minigame when the ball travels slowly to hone your craft.
  • Don’t run too far. We say “running” above because that’s Mario’s only option. But if you also need to stay in the middle, how does running fit in with that? Well, there’s a moment as you first press a direction when Mario just moves his legs and doesn’t go very far. That’s what we mean by running. You’ll move a few feet from the middle of the court, but you typically won’t need to move far. Ultimately, running like this is a far more accurate way to aim Cappy than just pressing a direction on the analog stick. So run … but just a little.

In the video above, you can see our strategy in action. Check it out.

39. Looking Back in the Dark Waterway

Head to the Lighthouse, then continue to the northeast to the well that leads back underneath the Lighthouse — this is the tunnel you passed through on the way to get moon 2. The first obstacle you’ll meet in the tunnel is a stack of three Cheep Cheeps. As soon as you pass them, look to your left. You’ll find this moon in a small alcove.

40. The Sphynx’s Underwater Vault

Super Mario Odyssey’s numbering makes this a little confusing, but you’ll actually get access to this moon before you can get moon 35. You have to be Mario to talk to the Sphynx — you can’t be controlling a Cheep Cheep. The first time you approach the Sphynx in the Seaside Kingdom, it’ll ask you a question that should be pretty easy to answer (hint: the answer is Bubblaine). When you answer it correctly (the answer is Bubblaine), the Sphynx will slide to the side and reveal a chamber underneath. Inside, you’ll find a chest and this moon. Afterwards, go talk to the Sphynx some more to get moon 35.

41. A Rumble on the Seaside Floor

Just to the west of the Odyssey, there’s a pipe sticking out of the rock wall. Inside, you’ll find another of the rumbling-controller puzzle rooms. Wander around until both controllers are vibrating strongly, then ground pound to (hopefully) reveal your prize.

42. A Relaxing Dance

Track down the purple Dorrie (it’s usually up in the northeast) so you can go to the local-currency half of the store. Spend 15 of the shell-shaped purple coins to pick up the Resort Hat and Outfit. Head back to the Beach House flag and go to the locked door right in the front. The Bubblainian will let you in when you’re wearing the right outfit. Inside, stand on the stage to perform a little dance, after which, you’ll get a moon.

43. Wading in the Cloud Sea and 44. Sunken Treasure in the Cloud Sea

Just a little to the east of the Beach House, there’s a stone arch. Use the parasol next to it to bounce up. Capture the rocket you find there and travel to the trial area. The area is in the clouds, so it’s hard to see where you’re going. Use Cappy to clear some of the clouds to make sure you’ve got somewhere to step.

Moon 43 is at the end of the path, but there’s a second one to pick up. After you go through all the Burrbos, but before you get to the end and the three pulse beam rings, turn to the left. There’s a narrow path you can jump to. Keep using Cappy to clear the clouds so you see where you’re going. There’s a chest in the middle of the ring with moon 44 inside.

Head back to the main path, and finish your trip through this area to claim moon 43.

45. Fly Through the Narrow Valley and 46. Treasure Chest in the Narrow Valley

From the Beach House flag, grab a Gushen and continue to the southwest. Look for a small cave in the stone wall — there’s a narrow spit of land just under the water that points to it. Inside, use your Gushen to shoot up, then land on the ledge inside. Head into the red door to find your next trial area.

The area is straightforward enough — you just have to maneuver your Gushen through the obstacles to get to the end. There are two moons at the far end of the valley. Moon 45 is below you, where you’ll inevitably fall when your Gushen runs out of steam — this is the one you’ll get just by getting to the end. The other is right in front of you, but very hard to reach. You’ll have to be very conservative in how much of your Gushen’s water you use in the last stretch of the valley, then dive out of it at the last second, just as it starts to fall. Hit the chest to retrieve moon 46, then drop down to where you picked up moon 45 to exit.

47. Hurry and Stretch and 48. Stretch on the Side Path

These two moons are in another trial area. Head to the Hot Spring Island flag, then jump in the water off the southwest corner. You’ll find a red door down on the sea floor. Head inside to find your next area.

Grab the Uproot provided, and start climbing up the cliff. As you start climbing, the lava will start to rise, making this a timed challenge. Dodge the Moonsnakes as you go, then watch for the area at the peak with two narrow pathways. Hop to the path on the right to find moon 48, then continue along just a little further to find moon 47 and the exit.

49. Secret Path to Bubblaine

Super Mario Odyssey’s warp paintings are incredibly confusing. They seem to change from game to game in a way that, thus far, we can’t explain. (In fact, we’re perfectly open to the possibility that at least some of them are random, which would explain our consternation.) So we’re going to do two things here: show you how we found this secret path, and show you a gallery of all warp painting locations in the game.

The good news is that the locations of the paintings don’t change. However, the painting you see in a kingdom may be different. For example, we saw a painting of the Luncheon Kingdom in Wooded Kingdom. You may not. If that’s the case, check out the gallery below and make your way to another kingdom.

All warp painting locations in all kingdoms

In our game, the warp to Seaside Kingdom is in the Mushroom Kingdom.

The gallery above shows the locations of all warp paintings in Super Mario Odyssey. There’s a pattern, too: The first image shows you where you’ll stand on the map facing the painting, while the second image shows you what the painting looks like.

50. Found with Seaside Kingdom Art

This clue is right along the beach just to the west of the Odyssey, about halfway to the Beach House. You’ll have to jump up onto a ledge to get close to it. It’s not as obvious as some of the other clues you’ve gotten in other kingdoms, but you might recognize it as some of the street directions in the Metro Kingdom. Head there, then go to the Main Street Entrance flag. Just north of there, right past the Scooter, you’ll see the word “KEEP” painted on the road. Ground pound above and between the two Es (just like in the Hint Art) to find your moon.

51. Seaside Kingdom Regular Cup

Nintendo

Warp to either Ocean Trench East or Hot Spring Island, and head toward the icon that looks like a trophy.

  1. Swim to the surface immediately.
  2. Jump above the water, heading to the land in front of you with Rocket Flowers on it. Grab both, and head toward the cave in the distance.
  3. Grab any Rocket Flowers that you can inside the cave, but don’t worry much if you fall down or get hit. You can make up time in the next step.
  4. Use Cappy on the wooden crates at the end of the cave, and roll through to the finish line.

52. Peach in the Seaside Kingdom

Nintendo

From the Odyssey, swim to the nearby fountain. Jump in, and you’ll find Princess Peach and get a power moon at the top.

After breaking the moon rock

Nintendo

The following power moons are available after you defeat Bowser for the final time and break the Seaside Kingdom moon rock.

53. Above the Parasol: Catch!

Nintendo

Warp to the Beach House and jump on the umbrella against the wall to find this power moon.

54. What Shines Inside the Glass

Nintendo

From the Odyssey, swim to the nearby fountain. Jump in, and you’ll get blasted up to where Princess Peach is standing. Swim down to the bottom of the water surrounding you, and at the bottom you’ll find a power moon.

55. A Fine Detail on the Glass

Nintendo

From the Odyssey, swim to the nearby fountain. Jump in, and you’ll get blasted up to where Princess Peach is standing. Walk along the outer edge, looking down, and you’ll see a power moon below on the eastern side. Jump off, ride the wall down and collect your prize.

56. Underwater Highway West: Explore!

Warp to Ocean Trench West or the Lighthouse, and make your way to the island in the northwest. (It’s the one with the Mario icon in the gallery above.) Look down over the edge, and you’ll see this power moon in the water.

57. Underwater Highway East: Explore!

Warp to Hot Spring Island, and dive in the water to your east. In the middle distance (see the image above), you’ll find this power moon nestled among some underwater plants.

58. Rapid Ascent on Hot Spring Island

Warp to Hot Spring Island and head northeast to capture a Gushen (a fish suspended in a bubble of water). Use its boosting ability to return to the flag, and then make your way to a small pond in the middle of the island. Above it is a power moon. Boost up and shake your controller to get it.

59. A Light Next to the Lighthouse

Warp to the Lighthouse, and throw Cappy onto the glowing part of the pole off the eastern edge of the lighthouse. Hold Y for a few seconds to get this power moon.

60. The Tall Rock Shell in the Deep Ocean

Head to the far northern ocean, using whatever warp point you have that’s closest. At the spot indicated in the gallery above, there’s a power moon underwater. Swim down, throw Cappy onto the glowing part of the plant and hold Y for a few seconds to get this power moon.

61. At the Base of the Lighthouse

Warp to the Lighthouse, and jump off into the northern ocean. There, on the ocean floor between a few blue and white plants, is a glowing patch of ground. Butt stomp it for a power moon.

62. Bird Traveling Over the Ocean

Warp to the Lighthouse, and use Cappy on the Glydon. Face east, and look down for a sparkling bird. When it flies by, jump off and glide into it to dislodge the power moon.

Don’t warp back to the top of the tower, though. That’ll reset the power moon. Instead, swim and climb the pole back up to the top of the lighthouse, capture the Glydon again and and glide your way down to get the power moon.

63. Caught Hopping at Glass Palace!

Warp to Glass Palace, and look for a rabbit in a top hat around the base of the tower. The easiest way to catch it is to run in a circle closest to the tower. (In other words, not in the sand.) Throw Cappy at the rabbit to stun it, and then run to the rabbit for your power moon.

64. Seaside Kingdom Timer Challenge 3

Warp to the Lighthouse and throw Cappy at the scarecrow at the top. Perform a long jump west off of the yellow platform that it spawns. Keep pressing forward in the direction of the underwater power moon you’re here to collect.

65. Taking Notes: Ocean-Bottom Maze

Warp to the Glass Palace flag, and swim northwest to enter the 8-bit warp pipe in the water. (If you were looking at all of the warp pipes from the south, it’d be the northeast pipe. Either way, you can see it in the gallery above.)

As soon as you enter, you’ll see a treble clef. Jump into it and collect the musical notes it spawns to get this power moon.

66. Taking Notes in the Sea

Warp to the Glass Palace flag, and swim northeast. Capture the Cheep Cheep (fish) swimming around the closest column. Hit the treble clef, and then swim around to collect all of the musical notes it spawns on the ocean floor to get this pmopower m.

67. Seaside Kingdom Master Cup

There are three things to need to do to win this master cup race:

  1. Swim up to the surface as fast as you can.
  2. Collect the two Rocket Flowers and run in the direction of the small cave on the shore.
  3. Use the Volbonans (the fork people from the Luncheon Kingdom) on the wall to the right of the small cave to flick Mario vertically up to the finish line.

Do that, and you’ll win even if you make a mistake or two. The video above proves it. ¯\_(ツ)_/¯

68. Aim! Poke! and

69. Poke! Roll!

Warp to Rolling Canyon and head north, a bit less than halfway to the Hot Spring Island warp flag. Enter what looks like the gray top of a chimney under the water. Capture a Pokio (the bird-like creature with the pointy beak from Bowser’s Kingdom).

There are two power moons to collect here.

  • Power moon 68. Aim! Poke!: Stand at the spot indicated above to avoid alerting the enemies in the area. Poke the cannonballs as they roll in front of you. First, you’ll destroy the blocks in your way. Then you’ll destroy blocks that dislodge a ramp. Finally, you’ll destroy the blocks holding up the barred wall in front of the power moon. That’ll create a ramp. Walk up to get your power moon.
  • Power moon 69. Poke! Roll!: Face the pipe where you entered the level, and when a cannonball gets close to the left side of the screen, hit it to send it around the back of the area. It’ll dislodge this power moon.

70. The Spinning Maze: Search! and

71. The Spinning Maze: Open!

There are five power moon pieces to collect for power moon 71, and power moon 72 is hidden in the northeast corner. Check out the video above to see how to get them all. In short:

  • 70. The Spinning Maze: Search!: Collect the power moon shards in the southeast, middle, southwest, northeast and northwest corners.
  • 71. The Spinning Maze: Open!: Fall through the floor after spinning the yellow walls in the northeast corner to find this power moon in a treasure chest underneath.