clock menu more-arrow no yes

Filed under:

Glass Factory walkthrough and solutions

The beginning of symmetry

HOW TO USE THIS GUIDE
Just like there's more than one way to solve some puzzles in The Witness, there's more than one way to use this guide.

We begin with a series of hints designed to gently nudge you toward solutions. If you're looking for a complete walkthrough with solutions, those appear next, at a safe distance for those who wish to avoid spoilers. Because they often require you to solve the area's puzzles first, we end with a guide to finding collectibles. Whatever your choice, you can jump directly to each section using the table of contents below.

Follow the path from the castle, and it'll lead you to this seaside area. It begins with the glass factory and continues in Symmetry Island.

TABLE OF CONTENTS

Hints

Imagine you're trying to solve a puzzle using a mirror. What would you have to do to?

If a puzzle looks odd — as in physically strange — consider that it might be within your power to make it look more like normal.

Be sure to check out our beginner's guide for more general tips for the discerning island survivalist.

SPOILERS AND SOLUTIONS BELOW

Hints

Small as this area may be, it still includes three sets of puzzles. The first gets you in.


The second opens a door.


And the third opens the dock.


This series of puzzles quietly teaches you three things you'll need to know when you head to Symmetry Island. First, puzzles can be distorted. Don't assume they'll always be straightforward. Second, you may need to solve puzzles backwards, in every sense of the word. Third, note that the last maze in the third gallery has two possible solutions.

COLLECTIBLES

None.