- Joined: Sep 23, 2016
- Last Login: Oct 14, 2021, 8:07pm EDT
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Comment 3 replies, 3 recs
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Comment 1 reply
No one actually reads those things, but one thing actually does stand out. To this day I have no idea what a "best boy grip" is.
The coloring and the patterns are pretty ugly to me personally, but I would like to see the Elite 3 (whenever that comes along) with full bespoke custom color options for buyers.
Notice that literally everyone else was in that one room, on their little trophy stands, but Sora, unconcious and minus any sort of stand, comes floating in from a portal that led outside that world entirely. I think this is the ACTUAL Sora everyone, and he’s just visiting the Smash universe.
Comment 2 replies, 1 rec
Alright, enough time’s passed. Who else thought that Mario was rekindling the sacred Flame and we were about to see Darksouls Guy brought into the game?
And that’s the thing that bugs me. With a literal toggle to turn ANY stage into a plain flat or single platform level, why not go completely crazy with the stage designs? They’re ALL tournament legal with those toggles in place, so give us something really wild!
Comment 2 replies, 2 recs
A great choice that seems like it was inevitable since Sora won that contest a few years back (as this stream finally reveals). Shame Doomguy got relegated to a Mii Gunner costume- but at least he’s represented.
All in all, Sora looks very well designed and I think I’ll have a lot of fun with this one. The stage though? That stage looks entirely boring from a gameplay perspective. It’s my one criticism.
Comment 1 rec
Logos are getting way more boring these days. At least we can take solice in the fact that Nintendo’s logo is and always has been "simple and clean" so it’s unlikely to need an update. I guess it doesn’t matter that much. It just means I won’t be able to pick out any one company from all the rest in a lineup.
These kinds of interpretations I mean… sure people are free to do that but let’s not take these things all that seriously and perhaps stop spreading them around so much. Link wasn’t "dead the whole time" in Majora’s Mask, Final Fantasy VIII isn’t meant to make you think Squall actually died when he took the icicle to the chest, and Super Mario Bros. 3 isn’t all just a stage. Alright, that last one’s actually kinda true as confirmed by Miyamoto, but only in the sense of it’s aesthetics. I’m not sure we’re literally supposed to interpret the game’s story as "Mario and friends putting on a play".
But Super Mario Bros. 2 really is all just a dream. That one’s absolutely true. It’s just that it still matters because Wart is basically Freddy Krueger and Mario and all his friends are sharing the same dream, cursed to remain in it forever unless they defeat Wart.
Comment 1 reply
Don’t forget stuff like "Gygas is supposed to represent a fetus in Earthbound!" Whenever I see stuff like that, all I can say is "And?" I mean, what does that add to the narrative at all, or the themes, or anything about the game? All it does is make the boss more… edgy I guess?
Comment 7 recs
Yes? The Americas were there long before they were "new", even occupied, and of course, it’s not a full world it’s just more of this world. But, thank you for asking…. Thor? Is it Thor I’m talking to?
Comment 1 reply, 3 recs
"Not quite new, not quite a world" is a pretty good description of The Americas here in reality as well.
What I’m about to say isn’t anything near what I’m asking for above, but there are similarities so I’ll make the comparison because I think it’s helpful.
Final Fantasy XIV, much like Final Fantasy XI before it, has a "level down" mechanic for running dungeons. Frankly, that "level down" mechanic would be VERY useful in WOW even without implementing what I’m asking for. It’s very thorough. It lowers your level to the highest one the dungeon is designed for, lowers your equipped item stats to the highest item level gear usable at that level can be, and then disables any abilities including passives that your class wouldn’t have access to at that level. (For newer classes that all start at much higher levels, they of course had to work out what a lower level "progression of unlocks" would look like.) For the most part, this works fine. I am okay generally with my combat rotation temporarily being a lot easier to pull off, but as a tank the basic utility of a tanking stance should probably always be available at every level. In any case, point is something like that works great in an existing MMO and would go a long way towards keeping old content relevant. If signing up for raids meant you could randomly find yourself in a 25er against Onyxia without them having to go out of their way to "Modernize" it every few years, AND still get those grinded drops for current equipment from that dark dragon queen, I’d be all for it.
Then, there’s how the PVP is handled. Frankly, they did what WOW has refused to do to their own detriment. Class abilities function entirely different in PVP than PVE, with some abilities only available in one or the other. They basically create two different versions of every class they make. That’s keeping in mind that PVP is not at all done to the same scale as in WOW. There is no world PVP and the variety of PVP game types is much narrower. (Personally I’d love to see a method of flagging yourself for combat outside cities, which would convert your ability set over to PVP mode and allow that sort of fun to take place (that set doing let’s say exactly half the damage against NPC enemies that it does against players, to prevent unforeseen exploits involving a skill set not meant for PVE), but that’s another conversation).
That’s the trick isn’t it? With WOW classic modern players are seeing all the crazy creative ways that PVPers had to mess with each other that didn’t involve straight "doing numbers to your numbers". Things like activating a quest item that summoned an NPC quest giver which simultaneously stealthing, blasting into the air with rocket boots, then paragliding away. Things like thunderbolting a contingent of alliance soldiers clean off thunderbluff to totally ruin an invasion attempt. Things like someone attempting to feather fall off a cliff to escape only to get that bonus purged a second later. Things that leave you with awesome stories to tell. In the name of "balance" they’ve stripped away all that fun stuff leaving everyone with plain ol’ boring "normal fights".
As before with classic, my feeling is "you get what you asked for" when it comes to allowing in retro rule sets as part of the game’s main code. No more rebalancing the old rules, no adjusting things like reagent requirements or anything of the sort. The only time any moves would be adjusted would be if there was something so potentially game breaking it could crash a server or wipe out an entire town. That makes sure that once the retro rules are in place, they don’t need to touch it most of the time and can focus entirely on the current era stuff.
By the way, I also would love to see this applied to Final Fantasy XIV. There’s that whole orignal pre-moonfall era of the game which, while admittedly not as well designed, still includes a lot of lore it would be more fun to experience than to just read about in a wiki. My head cannon has always been that my character went through all those events but simply doesn’t recall them afterwards anyway, but it would be nice to simply make that officially the case, perhaps with some NPC sending you there via "a flashback to recover your memories". FFXIV gameplay was so massively improved with it’s change in direction though that for that I really would rather keep the modern gameplay mapped onto old enemies. It would take quite a lot of effort of course, but I’d love to see it happen some day if ever Yoshi decides to lick that problem once and for all and dedicate some time to it. It doesn’t seem likely at this time though.
Comment 1 reply, 3 recs
Providing a number of options is key for any sort of legacy. My original idea on what I’d personally like to see is simply time travel gates that take the player’s current character back and forth to different "eras". The act would be rather dramatic, bringing in the old stat calculations, abilities, and including distinct saved action bars and talent selections as well. Along with that, items would behave as they used to, including putting a big fat red "can’t use this" X on any items that weren’t available in the indicated eras.
For example, we can go back to a time when Blizzard wasn’t such a shameful shell of it’s former self while at the same time still prosecuting the abusers that still work for the company.
Comment 1 rec
I’m way more excited about a brand new game than another (admittedly excellent) remake of an existing one, or even a sequel.
But of course, many reviewers when faced with a brand new IP speak in the language of "It’s like Metroid with a dash of Tetris and puzzle solving like Space Quest". Don’t get me wrong, that can be a quick way to describe some game concepts, but it depends on a readership that already knows what all those properties are, IE, us and not the up and coming generation of game players. It’d be better to describe a game on it’s own terms rather than define everything in such ways. Take book reviewers, who may briefly mention the genre but often avoid describing the overall plot in terms of "It’s like Dante’s Inferno but with shifting perspectives like Game of Thrones and an unreliable narrator like House of Leaves".
Comment 1 reply, 4 recs
Near as I can tell, it IS an option already, but it’s not one that’s tenable for people who intend to actually form relationships with their audience and thus continue to make their livelihood on Twitch.
This particular option also isn’t very helpful, as the phone restriction may be too strict for a lot of their target audience who may either not have a phone number or not want to share it. It’s also VERY easy to work around by tossing a throwaway number at it, like just making a google phone account for example, which are free.
The solution here is spending a lot more money on staff to handle these situations with a personal touch. They just don’t want to do that.
Not every skill you’re tested for in a single player game is action/reaction based. If there’s some killer set of combined abilities that lets you walk through pretty much everything, but it requires a lot of forethought about just what to combine to reach that, I’d say that’s still a good display of skill, just an entirely different set of skills.
"Balancing" isn’t all that important in single player gaming.
Comment 2 recs
I think we may, as a culture, need to get to the point in this hobby where we are actually okay with a franchise dying. On the one hand, I’m sure another Wario game is going to get made at some point or the other, but frankly, if we love those old games, they still exist. There are a lot of them.
There’s Super Mario Land 3: Wario Land, Wario Land 2, Wario Land 3, Wario Land 4, Virtual Boy Wario Land (a distinct entry in the series), Wario World, and Wario Land: Shake It. That’s a LOT of Wario. One can spend a few weeks deep in that gameplay style and come out the other side wanting to replay some of them again and again.
So, I suggest that the Wario Land series doesn’t actually need sequels. It wouldn’t be hurt by them, but neither would we be hurt by their absence. I want new concepts to come along, not for us to retread the same IPs again and again until the pillars of creation collapse around us.
That said, we do need to get to a point where game preservation is taken seriously. No, not in the greedy "let’s sell them the same game over and over again" way, but in the "all your old games "just work" on all the new systems on day one" way. FGPA processors may be the key to this, as well as just accepting that people want to back up digital copies of their own game, and just allowing people to copy their ROMs over because, well, they’re gonna do it anyway and it is OUR hardware to do with as we please.
If we had a better appreciation for the games of years past in a real embedded way, we wouldn’t need to keep asking for sequels.
No one’s asking for sequels to The Godfather trilogy That isn’t because the movie was bad, but because the first two did everything they needed to. We want to move onto other things there. I say that, but people kinda did keep asking for Wizard of Oz books from the original author until the day he died. That world was never allowed to just end, oh and don’t get me started on how Batman will live forever. A game can be good without needing a sequel at all times to justify the game’s existence.
People keep demanding new F-Zero games. Heck I love F-Zero, but we did get a sequel. It’s called Fast, it’s on the Switch, and it evolves the ideas of the series in new ways while staying close to the formula. F-Zero isn’t a game anyone plays for the story. It’s "there" but I really don’t care about Captain Falcon, I care about hover cars faster than the speed of sound darting all over crazy stunt tracks. Does it really need to be Nintendo making that sequel? Heck, we have Ritual of the Night proving we don’t actually need the "Castlevania" label to make new Metroidvania games. I’m fine with the series being dead and retired now. I’m fine with ALL of Konami’s series being dead, at this point, because I still have a vast catalog of the originals to return to any time I want, and if I really crave a brand new game in that style, someone somewhere is going to oblige.
We don’t need a new Wario game, we just need easy ways to enjoy what there already is.
Comment 2 recs
Honestly you can’t lose when it comes to Castlevania games in this style. Every last one of them is well done.
Comment 6 recs
Super Metroid- and later Metroid Zero Mission- to me define some of the absolute tops of the genre. Here’s my personal taste coming through. I actually don’t like random loot drops and grinding experience in my action games, period. I think that stuff is better left to RPGs. My preferred method of gaining strength and powers is the Zelda and Metroid way, finding upgrades in hidden locations.
Comment 2 recs
Dracula X is generally considered an inferior version of Rondo of Blood. I tend to agree, but since it does have unique level design I still consider it worth trying out but only if you can get it cheap as in this collection.
Comment 1 reply, 3 recs
I consider it better- but your mileage may vary. Give it a shot, I think you’ll like it. The story reveal is one you’ll already know, but who really plays Castlevania for the story anyway?
Comment 1 reply, 3 recs
Hey it may not be my personal favorite, but every last one of the Advance and DS Castlevania games were amazing, and that includes Portrait. Heck I’ll even stand up for Circle of the Moon. Yes, a bit too much of that one’s map was dedicated to a "boss rush" mode implemented directly into the main level design, but it was still solidly made and had some incredible music.
The six button layout is the best way to enjoy both Genesis and N64 games. I’ve memorized the ocarina button layout on N64, and every attempt to map it to four button layouts never quite felt right to me.
Comment 5 recs
I’m not sure which of the two I prefer. Both had some of the best castle map designs in the series though, before things started getting split into a few too many "independent" maps. That’s just my thoughts in any case. However I can say this. The switch in art styles from that vaguely renaissance painting style in Aria to the "paint by numbers" anime style of Dawn was a rather big disappointment.
Comment 1 reply
Why is that? Explain, as though I were a child. (This is a line from Galaxy Quest, which can either be called an homage to Star Trek, or hilarious fan fiction.)
Comment 1 reply
Did you honestly try to make a "dictionary definition" argument? Language is fluid and more adaptable than you give it credit for. In my time I’ve seen the word "calculator" change from a profession to a device, the word "marriage" expand to include more love than originally devised for, and the word "planet" exclude everyone’s favorite Disney dog that isn’t Goofy. Photos used to be physical objects, and are now a more abstract digital concept. Everything changes, but more importantly, I’m using what’s called "poetic license" here, capturing a general sense of what’s intended when people say "fan fiction" and pointing out that this intent is wider than people suspect.