- Joined: Jun 13, 2019
- Last Login: Dec 3, 2021, 3:57pm EST
- Comments: 439
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Comment 2 replies, 1 rec
I think writing off all of the criticism of the multiplayer progression system on r/Halo as toxic is an incredibly bad take. Are some people rude and being mean and taking out their frustrations in unhealthy ways? Absolutely. But the fact of the matter is, the systems that were promised by the devs years ago are not present, and the systems that are there are pretty awful in many ways.
They specifically said "a lot of our stuff is unlocked through playing the game, and only through playing the game" elaborating that players can’t circumvent the progression-based unlocks with their wallet. In reality this is almost entirely flipped as most customizations are unlocked only through your wallet, and only through you wallet (though in some cases you can circumvent this by playing the game, only after paying for a BattlePass though).
If the first thought that comes to your mind is, "I don’t care about customization, the gameplay is more important", then I completely agree! But I can still speak out against bad systems even though it has little bearing on my enjoyment of this game. There are good ways developers can balance the monetization of their game with the player experience. Removing/crippling the core progression system that has been a mainstay of the multiplayer experience in Halo for over a decade, so that you can charge people $20 to change the look of their Spartan at all is not, in my opinion, one of those good ways.
Idk, "Slayer" doesn’t have meaning to people outside of Halo either. The first time I played SWAT in Halo 3 I didn’t know what I was getting into, but then I played it and I understood what SWAT was. Even "Tactical Slayer" doesn’t really tell you what is different about it.
Comment 4 recs
Doing something first is important! But so is doing something good or amazing, with existing tech/methods, for the first time.
To use The Matrix as an example, it often gets credited as the origins of the bullet-time effect. If you look deep enough at the history of camera tech and video, it had been done in the 80’s and 90’s long before the film’s 1999 release. But that doesn’t change the fact that The Matrix did it better than anyone else and in such a way as it became absolutely iconic.
Being first is great, but not as great as it could be if you do a shit job. Tearing apart this article for such a nitpick is so weird. Having a big budget and lots of highly skilled people is exactly what allowed LotR to achieve this. That’s not a good or bad thing, that’s just stating the obvious?
Comment 3 recs
I absolutely get what you’re saying, and to some degree i feel the same. But, there are ways to use these systems to benefit you!
For example: I pay for Disney+, my sister pays for Crave (it’s Canadian), my parents pay for Netflix and Prime, and we all have access to each others accounts despite living in three separate households. I have no need for cable as I don’t really watch many network shows, but I do enjoy the content on the four streaming platforms.
Clearly this solution isn’t for everyone, but if you can’t do this with your family, maybe try it with your friends.
Comment 2 replies
Agreed! A "free" range with all the guns on labelled racks would be great
Comment 1 rec
After playing 5 or 6 games over the span of around 2 hours or so, I was surprised that I still hadn’t even reached Level 2 in the progression system. Usually the first 3 or 4 levels go by so fast you don’t even notice them! So that was surprising. I don’t think it’s that effective in terms of enticing players to stick around, but I’m sure that dogged slowness will get people to open their wallets!
As someone who has never really gotten into a Game as a Service (guess I’m old haha), I don’t really understand the whole Season or Battle Pass mechanic. So you have to pay just for the opportunity to grind to unlock a helmet? I wasn’t that excited when Infinite was announced as FTP just because I knew it would end up having way more complicated systems than what I wanted as a casual player. I’d have much rather just dropped my $80 (+ DLC if I was into it) and had a whole game to work through.
I liked that past games locked some customization options behind the Campaign, or Firefight, challenging Achievements, etc so that you got rewarded for playing the whole game. Now you just have to pay… at least the few rounds I did play were fun!
Also, not to deviate from the main topic, but when did persistent game lobbies stop being a thing? Having to search for a new group after every match is so dumb. And you don’t even know what game type or map you’ll get into next so it’s possible to play the same map and gametype again and again. Having that one veto in Halo 3 was such a simple and effective system.
Comment 1 rec
Same here, was a great read. Thanks Noel Murray, I hadn’t even heard of Tick, Tick… Boom!, but now i’m looking forward to seeing it
Comment 1 reply
I’m generally not all that into boardgames, but I’ve played Betrayal at House on the Hill twice in the past few weeks at my friends’ houses and it’s been a blast. It’s really easy to pick up as a newbie, you’re typically working with the others so the collaboration can help those who don’t get it yet, and each round has been wildly different which keeps things fresh.