A Way Out is a cinematic co-op game dripping with ‘70s crime thriller style. We took a stab at the first two hours today, and you can watch the full stream in the video above.
In A Way Out two players control the characters Vincent and Leo, both of whom are in prison and share a common enemy. They decide to break out and get their revenge. Rather than sharing one screen, the screen splits and warps seamlessly from scene to scene, giving each player a different perspective. We played simultaneously, without necessarily needing to stay tethered together.
Without question the best part of the game is any time one of us had to squat down to boost the other player up a ledge. Boosting, as a gameplay mechanic, is extraordinarily underutilized. Usually we only see boosting happen in racing games, and that’s not even the same kind of boosting. I’d like to see more games explore boosting characters to high places in the future.
If you’d like to read a review of A Way Out, Colin Campbell has thoroughly explored it here.