If you played God of War (Polygon’s 2018 Game of the Year), you might have noticed that Kratos, a once prolific double jumper, can’t even single jump. In previous entries of the series, he could hop up a storm, and even glide on Icarus’ wings. In 2018’s entry, Kratos can only make modest leaps across specific chasms with a context-sensitive button press. I guess fatherhood really does change you.
But if you’re like me, you didn’t even jump around, because you were enjoying the company of a different staple of video game mobility: the dodge. Dodging in God of War feels fantastic. It looks cool, it feels cool, but most importantly, it’s indispensable to the game’s combat design.
Check out the video above for a deep dive into what makes God of War’s dashes and dodges feel so damn good.