I’ve heard people say that auteur directors are always making and remaking the same movie, and I think the same can be said about Keita Takahashi, the game designer behind Katamari Damacy, Noby Noby Boy, and Wattam.
For fans of the earlier games, Wattam will look, feel, and sound familiar. The color scheme and gameplay style feel like stepping back into the role of the Prince, but instead of rolling up inanimate objects, you’re befriending them. And the iconic jazzy swing beats are back and as fresh as ever.
I’m a big fan of Takahashi’s work and I’m really enjoying Wattam, but it’s hard to explain why because it’s so weird, and games are so much about the experience of playing. The details that make this game so joyful can be difficult to get across in a normal review, so instead of looking at the whole forest, I want to look at some specific trees.
I’ve picked out my 12 favorite aspects of the game, like the absolutely bopping songs and the dynamic soundtrack — both of which remind me of Katamari Damacy in the best way possible.
Watch the video above to experience all the most joyful aspects of Wattam.