Bloodborne is a game full of eldritch horrors and mean dudes that want nothing more than to chop you into ragged chunks with busted, rusty old meat cleavers. Its bestiary is huge and diverse: witches, werewolves, flightless birds, ogres, fungal aliens, walking brains, magic centipedes, fish people, sentient coffins, and more.
Apart from being nasty, the one thing that these monsters have in common is that they absolutely look like Muppets. Tufts of fur. Long, lanky limbs. Wildly exaggerated body language.
I’m not accusing FromSoftware of copying Jim Henson’s homework here, but the overlap was enough to make me wonder if Bloodborne and Muppets were actually being guided by some common design principles. Check out the video above, where we dive into how character designers use shape, movement, and texture to bring horrible monsters and furry friends to life.