The Witcher 3’s “Family Matters” main story quest is long and complicated. It’s got several moving pieces, multiple optional objectives, and consequential choices.
In this guide, we’ll focus on the important decisions — specifically about how to deal with the Botchling— and optional objectives, like finding the baron’s daughter, Tamara. We’ll help you understand what your options are and the consequences of your choices.
Family Matters walkthrough
When you arrive in Velen – No Man’s Land, you’ll have a main story quest called “Bloody Baron.” Head to Crow’s Perch, and get inside to talk to Baron Phillip Strenger. That will finish “Bloody Baron,” and start “Family Matters.”
Progress through “Ciri’s Story: The King of the Wolves,” and then follow the baron when you return to the present. Use your Witcher Senses to search the rooms until you find everything. Now’s also a good time to knock out the optional side quest “Ciri’s Room.”
Talk to the baron about what you found. After that, you’ll head off to find the Pelar’s hut. Follow your map marker, and dismiss the soldiers outside when you arrive.
Talk to the pelar, and complete the “A Princess in Distress” goat escort quest. You’ll learn about Botchlings. Return to the baron.
After a drunken fistfight and a heart-to-heart, follow the baron to the baby’s grave. This is where you’ll make your first big decision: to destroy the monstrous Botchling, or attempt to turn it into a protective spirit called a Lubberkin.
Answer 1: Attack the monster
If you choose to attack the monster, you’ll draw your sword and fight. Botchlings are vulnerable to Cursed Oil and the Axii Sign. Chug some potions, and get to work.
During the fight, the Botchling might also summon Wraiths you’ll have to deal with.
When it’s down, Geralt will collect some blood to take back to the pelar.
Talk to the pelar, and then follow the pelar to Wolven Grove where he’ll start the ritual to find Anna and Tamara. You may have to deal with some wolves along the way.
Prepare for the ritual and light the fires with your Igni Sign or by just igniting the three stones with the promt.
During the ritual, several Wraiths will spawn. Deal with them, but make sure you keep an eye on the fires. If any fire goes out, head over and relight it. Igni works well here, since you don’t have to be so exact with your targeting.
When the ritual is complete, watch the cutscene and have a conversation with the pelar. He’ll point you to Voytek the fisherman’s hut.
Answer 2: Turn the Botchling into a Lubberkin
The baron will pick up the Botchling and you’ll begin to follow the baron to the castle’s entrance. Follow him closely — if you get too far away, the Botchling will transform and you’ll be forced to kill it (see Answer 1 above).
As you walk through the town, the Botchling will start to fuss and glow green. That will summon a few Wraiths. Handle the Wraiths, and then pull up the Axii Sign. Use it near the baron to soothe the Botchling.
Repeat that process as needed until you reach the castle’s entrance.
After the funeral, Sit and Wait at the nearby prompt. After a day, you’ll be able to summon the Lubberkin where the Botchling is buried.
Follow the Lubberkin and examine the areas it leads you to. Eventually, it’ll take you to Voytek the fisherman’s hut (just like the pelar will in Answer 1, above).
Look around the fisherman’s hut
Both answers to the Botchling problem lead to this point, so the branching paths have rejoined here.
Follow your map marker, and head into Voytek’s hut. You’ll have a long conversation with him and his family.
Talk to the baron about his family
The baron will start giving up information about Ciri and you’ll play “Ciri’s Story: The Race.”
If you haven’t yet, you’ll need to go to Crookback Bog and complete “Ladies of the Wood” (which has it’s own branching path) at this point.
When that’s done, talk to the baron some more. You’ll play “Ciri’s Story: Out of the Shadows.”
When you leave, you’ll get a new quest called “Return to Crookback Bog” that will end the baron’s storyline (and tie together all of the choices you’ve made).
The difference between “Attack the monster” and “Turn the Botchling into a Lubberkin”
Ultimately, there’s no difference in how you choose to deal with the Botchling. Both answers will eventually lead you to Voytek the fisherman’s hut, and the story will play out the same from there.
The major branching of the baron’s story comes when you complete “Ladies of the Wood.”