In this The Legend of Zelda: Breath of the Wild guide, we’ll show you how to find Rohta Chigah shrine north of the Eastern Abbey.
The Champions’ Ballad adds a new main story quest for you to take on after you’ve tamed all four Divine Beasts. The first stage of EX The Champions’ Ballad presents you with a new series of challenges on the Great Plateau.
Once you claim the One-Hit Obliterator from the Shrine of Resurrection, you’ll have to travel around the Great Plateau to four locations. Near each waypoint on your map, you’ll have to defeat a group of enemies to reveal the shrine.
The key to these Great Plateau challenges is counterintuitive: Don’t rely on your shiny new weapon. The One-Hit Obliterator deals infinite damage, but you’ll also die with one hit (even from something as silly as bees). You’ve still got your bows and arrows. Use them first, then rely on the Obliterator when an enemy closes the distance. That means you’re going to want as many arrows of every kind as you can find and afford.
Finding Rohta Chigah shrine
The next waypoint in your EX The Champions’ Ballad circuit around the Great Plateau lies about halfway between Great Plateau Tower and Ja Baij shrine, north of the Eastern Abbey. We started from the tower, but that might just be because we love paragliding so much.
To reveal this shrine, you’ll have to clear a camp of lizalfos on a plateau. The fight is straightforward — just use the hill to stay out of sight and try to keep your fighting one-on-one. Lizalfos are fast and agile, though, so pay attention — they’ll sneak up on you.
Watch for the lizalfos up on the ridge to the southeast. He’s got a few exploding barrels he’ll toss your way. Just under the lip of that ridge he’s on, there’s another bee hive. Take them out from a distance so you don’t get surprised. (Bees killed us during these challenges as often as the enemies.) And if you wander too far from camp, there’s a stationary Guardian waiting to ruin your day.
Rohta Chigah shrine
- Cross the first room using magnesis to maneuver the metal panels and block into a walkway.
- Before you exit the room, move the cube into the far right corner. Climb up it to find a chest with a durability up+ forest dweller’s shield.
- Cross the spinning gears in the next room. Try to stick close to the center — they’re spinning slower there.
- Once you’re around the gears, you’ll have to cross some moving walkways. Try not to think about it too much. Just keep moving and don’t overcompensate for the changing directions. You can also cast stasis on one of the walkways to make your journey easier.
- Around the corner, you’ll come to a bottomless hallway with three swinging spiky metal balls. Cast stasis on the first ball, and shoot the rope to make it fall. Ignore the second one for now, then use stasis on the third one (the one closest to the door on the far side). Paraglide down, avoiding the middle ball.
- The next corner will bring you to the final sequence. Stand on the button to start the sliding spike panel behind you. Swing the camera around so you can see where you’re going, then carefully and methodically avoid the spike pillars. They’ll trigger a second before you get to them, so they’re relatively easy to avoid if you’re not sprinting.
- When you come to the block in the middle of the walkway, you’ll have to pass along the narrow path on either side because of the pillar that drops from above.
- For the last jump, climb over the pillar on the right.
- That will deliver you to your spirit orb.