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‘An Eerie Voice’ side adventure in Zelda: Tears of the Kingdom

A mondegreen armory

The Legend of Zelda: Tears of the Kingdom Link explaining to Penn that it was all just a misunderstanding. Image: Nintendo EPD/Nintendo via Polygon
Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

The Legend of Zelda: Tears of the Kingdom’s “An Eerie Voice” side adventure is one of the quests you’ll find while working for the Lucky Clover Gazette. The Gazette’s “Potential Princess Sightings!” side adventure is a series of 12 side quests and adventures to complete at (almost) every stable around Hyrule.

Our Tears of the Kingdom “An Eerie Voice” side adventure guide will explain how to complete this “Potential Princess Sightings!” side adventure at Highland Stable.


How to start the ‘An Eerie Voice’ side adventure

The Legend of Zelda: Tears of the Kingdom map showing the location of the Highland Stable // An Eerie Voice side adventure Graphic: Jeffrey Parkin | Source images: Nintendo EPD/Nintendo via Polygon

You’ll find Highland Stable in the Faron Grasslands. Utsushok Shine is closest to it. (This is also where you can find the Giant White Stallion.)

Penn is hanging out in front and will tell you about a strange voice coming from the Fural Plain at night. It’s been scaring everyone traveling by, and now it’s your job to figure out what’s happening.


How to complete the ‘An Eerie Voice’ side adventure

Hang out at the stable until night, and then speak with Penn again. You’re ultimately heading northwest to the north side of Haran Lake, but you’ll have to stop to talk to Penn again on the way.

Continue northwest until you find the Haran Lakefront Well. Drop inside.

The Legend of Zelda: Tears of the Kingdom Link speaking with Sagessa inside the Haran Lakefront Well.
Mondegreen (noun): a word or phrase resulting from a mishearing of another word or phrase, especially in a song or poem.
Image: Nintendo EPD/Nintendo via Polygon

There’re no monsters inside, so just speak with Sagessa to complete the “An Eerie Voice” side adventure. (And then head back down to grab some of the weapons the frightened travelers have been leaving behind.)

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